From b39ea84110c2f5d8e18af5c6f9b870de1ab779eb Mon Sep 17 00:00:00 2001 From: Théo de la Hogue Date: Tue, 6 Sep 2022 15:39:07 +0200 Subject: Using gaze precision when drawing AOI 2D scene. --- src/argaze/utils/export_tobii_segment_aruco_visual_scan.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/argaze') diff --git a/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py b/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py index 8da9f41..e28b2e7 100644 --- a/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py +++ b/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py @@ -298,7 +298,7 @@ def main(): for name, aoi_array in aoi2D_dict.items(): aoi2D_merged_scene[name] = numpy.sum(aoi_array, axis=0) / len(aoi_array) - aoi2D_merged_scene.draw(video_frame.matrix, gaze_position_pixel, exclude=['Visualisation_Plan']) + aoi2D_merged_scene.draw(video_frame.matrix, gaze_position_pixel, gaze_precision_pixel, exclude=['Visualisation_Plan']) # Store 2D merged scene at this time in millisecond ts_aois_scenes[round(video_ts_ms)] = aoi2D_merged_scene -- cgit v1.1