// Test.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "IvyProbe.h" #include "IvyProbeDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTestApp BEGIN_MESSAGE_MAP(CIvyProbeApp, CWinApp) //{{AFX_MSG_MAP(CTestApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTestApp construction CIvyProbeApp::CIvyProbeApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CTestApp object CIvyProbeApp theApp; ///////////////////////////////////////////////////////////////////////////// // CTestApp initialization BOOL CIvyProbeApp::InitInstance() { InitCommonControls(); CWinApp::InitInstance(); // CG: The following block was added by the Windows Sockets component. { if (!AfxSocketInit()) { AfxMessageBox(CG_IDS_SOCKETS_INIT_FAILED); return FALSE; } } CIvyProbeDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } // App command to run the dialog void CIvyProbeApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); }