// Horloge.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Horloge.h" #include "HorlogeDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CHorlogeApp BEGIN_MESSAGE_MAP(CHorlogeApp, CWinApp) //{{AFX_MSG_MAP(CHorlogeApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHorlogeApp construction CHorlogeApp::CHorlogeApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CHorlogeApp object CHorlogeApp theApp; ///////////////////////////////////////////////////////////////////////////// // CHorlogeApp initialization BOOL CHorlogeApp::InitInstance() { // InitCommonControlsEx() is required on Windows XP if an application // manifest specifies use of ComCtl32.dll version 6 or later to enable // visual styles. Otherwise, any window creation will fail. INITCOMMONCONTROLSEX InitCtrls; InitCtrls.dwSize = sizeof(InitCtrls); // Set this to include all the common control classes you want to use // in your application. InitCtrls.dwICC = ICC_WIN95_CLASSES; InitCommonControlsEx(&InitCtrls); CWinApp::InitInstance(); //AfxEnableControlContainer(); CHorlogeDlg dlg; m_pMainWnd = &dlg; INT_PTR nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }