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author | Théo de la Hogue | 2023-09-05 12:48:32 +0200 |
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committer | Théo de la Hogue | 2023-09-05 12:48:32 +0200 |
commit | 3be1029a98aa0a85583f4e66a76a3a241c2b39f5 (patch) | |
tree | 1c29090e14d3a1e1dd514a265c6b94a1219fc0ef /docs/user_guide/augmented_reality_pipeline/introduction.md | |
parent | ae96bf121f8d84d85bb5843b036db6cbf0d44bf2 (diff) | |
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Improving ar pipeline documentation and demonstration.
Diffstat (limited to 'docs/user_guide/augmented_reality_pipeline/introduction.md')
-rw-r--r-- | docs/user_guide/augmented_reality_pipeline/introduction.md | 19 |
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diff --git a/docs/user_guide/augmented_reality_pipeline/introduction.md b/docs/user_guide/augmented_reality_pipeline/introduction.md new file mode 100644 index 0000000..a06b1e2 --- /dev/null +++ b/docs/user_guide/augmented_reality_pipeline/introduction.md @@ -0,0 +1,19 @@ +Overview +======== + +This section explains how to build augmented reality pipelines based on ArUco Markers technology for various use cases. + +First, let's look at the schema below: it gives an overview of the main notions involved in the following chapters. + +![Augmented reality pipeline](../../img/augmented_reality_pipeline.png) + +To build your own augmented reality pipeline, you need to know: + +* [How to setup an ArUco markers scene](aruco_scene_creation.md), +* [How to deal with an ArCamera instance](ar_camera_configuration_and_execution.md), +* [How to add ArScene instance](ar_scene.md), +* [How to visualize ArCamera and ArScenes](visualisation.md) + +More advanced features are also explained like: + +* [How to script augmented reality pipeline](advanced_topics/scripting.md) |