diff options
-rw-r--r-- | src/argaze/utils/export_tobii_segment_aruco_visual_scan.py | 106 | ||||
-rw-r--r-- | src/argaze/utils/live_tobii_aruco_aoi_ivy_controller.py | 86 |
2 files changed, 102 insertions, 90 deletions
diff --git a/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py b/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py index 7817a39..d301f55 100644 --- a/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py +++ b/src/argaze/utils/export_tobii_segment_aruco_visual_scan.py @@ -235,13 +235,17 @@ def main(): if head_moving and head_movement_norm < 10: head_moving = False - # Ignore frame where head is moving + # When head is moving, ArUco tracking could return bad pose estimation and so bad AOI scene projection if head_moving: - raise UserWarning('Head is moving') + raise AOIFeatures.AOISceneMissing('Head is moving') # Get nearest gaze position before video timestamp and remove all gaze positions before _, nearest_gaze_position = tobii_ts_gaze_positions.pop_first_until(video_ts) + # Ignore frame when gaze position is not valid + if nearest_gaze_position.validity == 1: + raise GazeFeatures.InvalidGazeData('Unvalid gaze position') + gaze_position_pixel = (int(nearest_gaze_position.value[0] * visu_frame.width), int(nearest_gaze_position.value[1] * visu_frame.height)) # Draw gaze position @@ -250,9 +254,9 @@ def main(): # Get nearest gaze position 3D before video timestamp and remove all gaze positions before _, nearest_gaze_position_3d = tobii_ts_gaze_positions_3d.pop_first_until(video_ts) - # Ignore frame when gaze precison can't be evaluated - if nearest_gaze_position_3d.value[2] <= 0: - raise UserWarning('Negative Z gaze position 3D') + # Ignore frame when gaze position 3D is not valid + if nearest_gaze_position_3d.validity == 1: + raise GazeFeatures.InvalidGazeData('Unvalid gaze position 3D') gaze_accuracy_mm = numpy.tan(numpy.deg2rad(tobii_accuracy)) * nearest_gaze_position_3d.value[2] tobii_camera_hfov_mm = numpy.tan(numpy.deg2rad(tobii_camera_hfov / 2)) * nearest_gaze_position_3d.value[2] @@ -261,7 +265,7 @@ def main(): # Draw gaze accuracy cv.circle(visu_frame.matrix, gaze_position_pixel, gaze_accuracy_pixel, (0, 255, 255), 1) - # Store gaze position and precision at this time in millisecond + # Store gaze position and accuracy in millisecond for further visual scan processing ts_gaze_positions[round(video_ts_ms)] = gaze_position_pixel ts_gaze_accuracies[round(video_ts_ms)] = gaze_accuracy_pixel @@ -273,8 +277,9 @@ def main(): aruco_tracker.track(video_frame.matrix) aruco_tracker.draw(visu_frame.matrix) + # When no marker is detected, no AOI scene projection can't be done if aruco_tracker.get_markers_number() == 0: - raise UserWarning('No marker detected') + raise AOIFeatures.AOISceneMissing('No marker detected') # Store aoi 2D video for further scene merging aoi2D_dict = {} @@ -282,57 +287,47 @@ def main(): # Project 3D scene on each video frame and the visualisation frame for (i, marker_id) in enumerate(aruco_tracker.get_markers_ids()): - # Process marker pose - try: - - # Copy 3D scene related to detected marker - aoi3D_scene = aoi3D_scene_selector(marker_id) - - if aoi3D_scene == None: - raise UserWarning('No AOI 3D scene') - - # Transform scene into camera referential - aoi3D_camera = aoi3D_scene.transform(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i)) + # Copy 3D scene related to detected marker + aoi3D_scene = aoi3D_scene_selector(marker_id) + + if aoi3D_scene == None: + continue - # Get aoi inside vision cone field - cone_vision_height_cm = nearest_gaze_position_3d.value[2]/10 # cm - cone_vision_radius_cm = numpy.tan(numpy.deg2rad(tobii_visual_hfov / 2)) * cone_vision_height_cm + # Transform scene into camera referential + aoi3D_camera = aoi3D_scene.transform(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i)) - aoi3D_inside, aoi3D_outside = aoi3D_camera.vision_cone(cone_vision_radius_cm, cone_vision_height_cm) + # Get aoi inside vision cone field + cone_vision_height_cm = nearest_gaze_position_3d.value[2]/10 # cm + cone_vision_radius_cm = numpy.tan(numpy.deg2rad(tobii_visual_hfov / 2)) * cone_vision_height_cm - # Keep only aoi inside vision cone field - aoi3D_scene = aoi3D_scene.copy(exclude=aoi3D_outside.keys()) + aoi3D_inside, aoi3D_outside = aoi3D_camera.vision_cone(cone_vision_radius_cm, cone_vision_height_cm) - # DON'T APPLY CAMERA DISTORSION : it projects points which are far from the frame into it - # This hack isn't realistic but as the gaze will mainly focus on centered AOI, where the distorsion is low, it is acceptable. - aoi2D_video_scene = aoi3D_scene.project(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i), aruco_camera.get_K()) + # Keep only aoi inside vision cone field + aoi3D_scene = aoi3D_scene.copy(exclude=aoi3D_outside.keys()) - # Store each 2D aoi for further scene merging - for name, aoi in aoi2D_video_scene.items(): + # DON'T APPLY CAMERA DISTORSION : it projects points which are far from the frame into it + # This hack isn't realistic but as the gaze will mainly focus on centered AOI, where the distorsion is low, it is acceptable. + aoi2D_video_scene = aoi3D_scene.project(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i), aruco_camera.get_K()) - if name not in aoi2D_dict.keys(): - aoi2D_dict[name] = [] + # Store each 2D aoi for further scene merging + for name, aoi in aoi2D_video_scene.items(): - aoi2D_dict[name].append(aoi.clockwise()) + if name not in aoi2D_dict.keys(): + aoi2D_dict[name] = [] - # Select 2D visu scene if there is one for the detected marker - aoi2D_visu_scene = aoi2D_visu_scene_selector(marker_id) - aoi2D_visu_frame = aoi2D_visu_frame_selector(marker_id) - - if aoi2D_visu_scene == None: - continue - - look_at = aoi2D_video_scene['Visualisation_Plan'].look_at(gaze_position_pixel) + aoi2D_dict[name].append(aoi.clockwise()) - visu_gaze_pixel = aoi2D_visu_scene['Visualisation_Plan'].looked_pixel(look_at) - cv.circle(aoi2D_visu_frame, visu_gaze_pixel, 4, (0, 0, 255), -1) + # Select 2D visu scene if there is one for the detected marker + aoi2D_visu_scene = aoi2D_visu_scene_selector(marker_id) + aoi2D_visu_frame = aoi2D_visu_frame_selector(marker_id) + + if aoi2D_visu_scene == None: + continue + + look_at = aoi2D_video_scene['Visualisation_Plan'].look_at(gaze_position_pixel) - # Write warning related to marker pose processing - except UserWarning as e: - - top = int(visu_frame.height) - (marker_id+1) * 40 - cv.rectangle(visu_frame.matrix, (0, top), (550, top+40), (127, 127, 127), -1) - cv.putText(visu_frame.matrix, f'Marker {marker_id}: {e}', (20, top + 30), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + visu_gaze_pixel = aoi2D_visu_scene['Visualisation_Plan'].looked_pixel(look_at) + cv.circle(aoi2D_visu_frame, visu_gaze_pixel, 4, (0, 0, 255), -1) # Merge all 2D aoi into a single 2D scene aoi2D_merged_scene = AOI2DScene.AOI2DScene() @@ -340,16 +335,27 @@ def main(): aoi2D_merged_scene[name] = numpy.sum(aoi_array, axis=0) / len(aoi_array) aoi2D_merged_scene.draw(visu_frame.matrix, gaze_position_pixel, gaze_accuracy_pixel, exclude=['Visualisation_Plan']) + + # When the merged scene is empty + if len(aoi2D_merged_scene.keys()) == 0: + raise AOIFeatures.AOISceneMissing('Scene is empty') # Store 2D merged scene at this time in millisecond ts_aois_scenes[round(video_ts_ms)] = aoi2D_merged_scene - # Write warning related to video and data frame processing - except UserWarning as e: + # Raised when gaze data can't be processed + except GazeFeatures.InvalidGazeData as e: + + cv.rectangle(visu_frame.matrix, (0, 50), (550, 100), (127, 127, 127), -1) + cv.putText(visu_frame.matrix, str(e), (20, 80), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + + # Raised when aoi scene is missing + except AOIFeatures.AOISceneMissing as e: cv.rectangle(visu_frame.matrix, (0, 50), (550, 100), (127, 127, 127), -1) cv.putText(visu_frame.matrix, str(e), (20, 80), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + # Raised when buffer is empty except ValueError: pass diff --git a/src/argaze/utils/live_tobii_aruco_aoi_ivy_controller.py b/src/argaze/utils/live_tobii_aruco_aoi_ivy_controller.py index 8462be8..b794054 100644 --- a/src/argaze/utils/live_tobii_aruco_aoi_ivy_controller.py +++ b/src/argaze/utils/live_tobii_aruco_aoi_ivy_controller.py @@ -134,13 +134,17 @@ def main(): if head_moving and head_movement_norm < 10: head_moving = False - # Ignore frame where head is moving + # When head is moving, ArUco tracking could return bad pose estimation and so bad AOI scene projection if head_moving: - raise UserWarning('Head is moving') + raise AOIFeatures.AOISceneMissing('Head is moving') # Get nearest gaze position before video timestamp and remove all gaze positions before _, nearest_gaze_position = tobii_ts_gaze_positions.pop_first_until(video_ts) + # Ignore frame when gaze position is not valid + if nearest_gaze_position.validity == 1: + raise GazeFeatures.InvalidGazeData('Unvalid gaze position') + gaze_position_pixel = (int(nearest_gaze_position.value[0] * visu_frame.width), int(nearest_gaze_position.value[1] * visu_frame.height)) # Draw gaze position @@ -149,9 +153,9 @@ def main(): # Get nearest gaze position 3D before video timestamp and remove all gaze positions before _, nearest_gaze_position_3d = tobii_ts_gaze_positions_3d.pop_first_until(video_ts) - # Ignore frame when gaze precison can't be evaluated - if nearest_gaze_position_3d.value[2] <= 0: - raise UserWarning('Negative Z gaze position 3D value') + # Ignore frame when gaze position 3D is not valid + if nearest_gaze_position_3d.validity == 1: + raise GazeFeatures.InvalidGazeData('Unvalid gaze position 3D') gaze_position_pixel = (int(nearest_gaze_position.value[0] * visu_frame.width), int(nearest_gaze_position.value[1] * visu_frame.height)) @@ -171,8 +175,9 @@ def main(): aruco_tracker.track(video_frame.matrix) aruco_tracker.draw(visu_frame.matrix) + # When no marker is detected, no AOI scene projection can't be done if aruco_tracker.get_markers_number() == 0: - raise UserWarning('No marker detected') + raise AOIFeatures.AOISceneMissing('No marker detected') # Store aoi 2D video for further scene merging aoi2D_dict = {} @@ -180,45 +185,35 @@ def main(): # Project 3D scenes related to each aruco markers for (i, marker_id) in enumerate(aruco_tracker.get_markers_ids()): - # Process marker pose - try: - - # Select 3D scene related to detected marker - aoi3D_scene = aoi3D_scene_selector(marker_id) - - if aoi3D_scene == None: - raise UserWarning('No AOI 3D scene') - - # Transform scene into camera referential - aoi3D_camera = aoi3D_scene.transform(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i)) + # Select 3D scene related to detected marker + aoi3D_scene = aoi3D_scene_selector(marker_id) + + if aoi3D_scene == None: + continue - # Get aoi inside vision cone field - cone_vision_height_cm = nearest_gaze_position_3d.value[2]/10 # cm - cone_vision_radius_cm = numpy.tan(numpy.deg2rad(tobii_visual_hfov / 2)) * cone_vision_height_cm + # Transform scene into camera referential + aoi3D_camera = aoi3D_scene.transform(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i)) - aoi3D_inside, aoi3D_outside = aoi3D_camera.vision_cone(cone_vision_radius_cm, cone_vision_height_cm) + # Get aoi inside vision cone field + cone_vision_height_cm = nearest_gaze_position_3d.value[2]/10 # cm + cone_vision_radius_cm = numpy.tan(numpy.deg2rad(tobii_visual_hfov / 2)) * cone_vision_height_cm - # Keep only aoi inside vision cone field - aoi3D_scene = aoi3D_scene.copy(exclude=aoi3D_outside.keys()) + aoi3D_inside, aoi3D_outside = aoi3D_camera.vision_cone(cone_vision_radius_cm, cone_vision_height_cm) - # DON'T APPLY CAMERA DISTORSION : it projects points which are far from the frame into it - # This hack isn't realistic but as the gaze will mainly focus on centered AOI, where the distorsion is low, it is acceptable. - aoi2D_video_scene = aoi3D_scene.project(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i), aruco_camera.get_K()) + # Keep only aoi inside vision cone field + aoi3D_scene = aoi3D_scene.copy(exclude=aoi3D_outside.keys()) - # Store each 2D aoi for further scene merging - for name, aoi in aoi2D_video_scene.items(): + # DON'T APPLY CAMERA DISTORSION : it projects points which are far from the frame into it + # This hack isn't realistic but as the gaze will mainly focus on centered AOI, where the distorsion is low, it is acceptable. + aoi2D_video_scene = aoi3D_scene.project(aruco_tracker.get_marker_translation(i), aruco_tracker.get_marker_rotation(i), aruco_camera.get_K()) - if name not in aoi2D_dict.keys(): - aoi2D_dict[name] = [] + # Store each 2D aoi for further scene merging + for name, aoi in aoi2D_video_scene.items(): - aoi2D_dict[name].append(aoi.clockwise()) + if name not in aoi2D_dict.keys(): + aoi2D_dict[name] = [] - # Write warning related to marker pose processing - except UserWarning as e: - - top = int(visu_frame.height) - (marker_id+1) * 40 - cv.rectangle(visu_frame.matrix, (0, top), (550, top+40), (127, 127, 127), -1) - cv.putText(visu_frame.matrix, f'Marker {marker_id}: {e}', (20, top + 30), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + aoi2D_dict[name].append(aoi.clockwise()) # Merge all 2D aoi into a single 2D scene aoi2D_merged_scene = AOI2DScene.AOI2DScene() @@ -227,6 +222,10 @@ def main(): aoi2D_merged_scene.draw(visu_frame.matrix, video_gaze_pixel, gaze_accuracy_pixel, exclude=['Visualisation_Plan']) + # When the merged scene is empty + if len(aoi2D_merged_scene.keys()) == 0: + raise AOIFeatures.AOISceneMissing('Scene is empty') + # Send look at aoi pointer for name, aoi in aoi2D_merged_scene.items(): @@ -238,12 +237,19 @@ def main(): else: IvySendMsg(f'looking {name}') - # Write warning related to video and data frame processing - except UserWarning as e: - + # Raised when gaze data can't be processed + except GazeFeatures.InvalidGazeData as e: + + cv.rectangle(visu_frame.matrix, (0, 50), (550, 100), (127, 127, 127), -1) + cv.putText(visu_frame.matrix, str(e), (20, 80), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + + # Raised when aoi scene is missing + except AOIFeatures.AOISceneMissing as e: + cv.rectangle(visu_frame.matrix, (0, 50), (550, 100), (127, 127, 127), -1) cv.putText(visu_frame.matrix, str(e), (20, 80), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 255), 1, cv.LINE_AA) + # Raised when buffer is empty except ValueError: pass |