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-rw-r--r--src/argaze/utils/tobii_segment_aruco_aoi_edit.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/argaze/utils/tobii_segment_aruco_aoi_edit.py b/src/argaze/utils/tobii_segment_aruco_aoi_edit.py
index 278d3ae..fc27b97 100644
--- a/src/argaze/utils/tobii_segment_aruco_aoi_edit.py
+++ b/src/argaze/utils/tobii_segment_aruco_aoi_edit.py
@@ -287,16 +287,16 @@ def main():
# Write rotation matrix
R, _ = cv.Rodrigues(aoi3D_scene_edit['rotation'])
cv.putText(visu_frame.matrix, f'Rotation matrix:', (20, 160), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 1, cv.LINE_AA)
- cv.putText(visu_frame.matrix, f'{R[0][0]:.3f} {R[0][1]:.3f} {R[0][2]:.3f}', (40, 200), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 0, 0), 1, cv.LINE_AA)
+ cv.putText(visu_frame.matrix, f'{R[0][0]:.3f} {R[0][1]:.3f} {R[0][2]:.3f}', (40, 200), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 1, cv.LINE_AA)
cv.putText(visu_frame.matrix, f'{R[1][0]:.3f} {R[1][1]:.3f} {R[1][2]:.3f}', (40, 240), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 1, cv.LINE_AA)
- cv.putText(visu_frame.matrix, f'{R[2][0]:.3f} {R[2][1]:.3f} {R[2][2]:.3f}', (40, 280), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 1, cv.LINE_AA)
+ cv.putText(visu_frame.matrix, f'{R[2][0]:.3f} {R[2][1]:.3f} {R[2][2]:.3f}', (40, 280), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 0, 0), 1, cv.LINE_AA)
# Write translation vector
T = aoi3D_scene_edit['translation']
cv.putText(visu_frame.matrix, f'Translation vector:', (20, 320), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 1, cv.LINE_AA)
- cv.putText(visu_frame.matrix, f'{T[0]:.3f}', (40, 360), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 0, 0), 1, cv.LINE_AA)
+ cv.putText(visu_frame.matrix, f'{T[0]:.3f}', (40, 360), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 1, cv.LINE_AA)
cv.putText(visu_frame.matrix, f'{T[1]:.3f}', (40, 400), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 1, cv.LINE_AA)
- cv.putText(visu_frame.matrix, f'{T[2]:.3f}', (40, 440), cv.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 1, cv.LINE_AA)
+ cv.putText(visu_frame.matrix, f'{T[2]:.3f}', (40, 440), cv.FONT_HERSHEY_SIMPLEX, 1, (255, 0, 0), 1, cv.LINE_AA)
# DON'T APPLY CAMERA DISTORSION : it projects points which are far from the frame into it
# This hack isn't realistic but as the gaze will mainly focus on centered AOI, where the distorsion is low, it is acceptable.