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2022-12-19Calculating place rotation from .OBJ file. Removing translation cache and ↵Théo de la Hogue
rotation cache as everything is stored into places. Using rotation matrix instead of rotation vector.
2022-12-19Replacing rvec by rmatThéo de la Hogue
2022-12-19Removing cv.Rodrigues transformation as we use only rotation matrix.Théo de la Hogue
2022-12-19Storing rotation matrix instead of rotation vector.Théo de la Hogue
2022-12-19Fixing GazeAnalysis test (rare) case.Théo de la Hogue
2022-12-19Adding positions valid ratio metric.Théo de la Hogue
2022-12-19Identifiying GazeMovement before first fixation detection.Théo de la Hogue
2022-12-19Processing GazeMovement distance not only in Saccade.Théo de la Hogue
2022-12-19Adding argument to setup focus area size.Théo de la Hogue
2022-12-19Allowing to disable precision circle drawing. Loading time stamped gaze ↵Théo de la Hogue
positions from json file
2022-12-19Loading camera calibration file from json file.Théo de la Hogue
2022-12-19Adding newline in console.Théo de la Hogue
2022-12-19Outputing metrics for the whole segment.Théo de la Hogue
2022-12-19Selecting deviation threshold according gaze precision mean. Saving gaze ↵Théo de la Hogue
projection to not process it each time.
2022-12-13Improving fixation detection and fixation overlap.Théo de la Hogue
2022-12-13Fixing exploit_explore_ratio export.Théo de la Hogue
2022-12-13Renaming dispersion into deviation_max. Removing UnknownGazeMovement class ↵Théo de la Hogue
to use generic GazeMovement instead. Displaying gaze postion related to each frame and writing invalid position message.
2022-12-13Displaying gaze positions related to each frame.Théo de la Hogue
2022-12-13Adding message to unvalid gaze position.Théo de la Hogue
2022-12-11Major movement identification improvements.Théo de la Hogue
2022-12-11Adding build_gaze_saccade function for testing purpose.Théo de la Hogue
2022-12-11Drawing gaze positions on top of gaze status.Théo de la Hogue
2022-12-10Don't draw same gaze status twice.Théo de la Hogue
2022-12-10Refactoring movement identification.Théo de la Hogue
2022-12-10Refactoring movement type drawing.Théo de la Hogue
2022-12-10Storing each saccade gaze position into gaze status.Théo de la Hogue
2022-12-10Setting a larger duration_threshold.Théo de la Hogue
2022-12-10Storing each saccade gaze position into gaze status.Théo de la Hogue
2022-12-10Removing gaze movement metrics.Théo de la Hogue
2022-12-10Adding Saccade distance attribute.Théo de la Hogue
2022-12-10Adding utils script to compute gaze metrics.Théo de la Hogue
2022-12-10More work to identify saccade and unknown movement.Théo de la Hogue
2022-12-09Displaying gaze positions belonging to fixations.Théo de la Hogue
2022-12-09Displaying unknown movements.Théo de la Hogue
2022-12-09Major rewrite to handle UnknownGazeMovement.Théo de la Hogue
2022-12-09Handling unknown movements.Théo de la Hogue
2022-12-09Adding a new abstract UnknownGazeMovement.Théo de la Hogue
2022-12-09Fixing bad time synchronisation between aoi and gaze.Théo de la Hogue
2022-12-09Adding a new line.Théo de la Hogue
2022-12-09Renaming comment into error. Displaying video time microseconds.Théo de la Hogue
2022-12-09Adding and testing AOI empty method.Théo de la Hogue
2022-12-09Renaming a variable.Théo de la Hogue
2022-12-09Merging overlapping fixations.Théo de la Hogue
2022-12-09Adding and testing fixation overlap function.Théo de la Hogue
2022-12-09Setting black background for scan path visualisaiton. Removing bad continu. ↵Théo de la Hogue
Changing saccade display condititon.
2022-12-09Replacing TobiiSpecifications.ACCURACY by TobiiSpecifications.PRECISION.Théo de la Hogue
2022-12-08Adding and testing GazePosition overlap function.Théo de la Hogue
2022-12-08Replacing accuracy by precision.Théo de la Hogue
2022-12-07Working around arscene edition.Théo de la Hogue
2022-12-07Adding data for buffer testing.Théo de la Hogue