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2022-12-13Adding message to unvalid gaze position.Théo de la Hogue
2022-12-11Major movement identification improvements.Théo de la Hogue
2022-12-11Adding build_gaze_saccade function for testing purpose.Théo de la Hogue
2022-12-11Drawing gaze positions on top of gaze status.Théo de la Hogue
2022-12-10Don't draw same gaze status twice.Théo de la Hogue
2022-12-10Refactoring movement identification.Théo de la Hogue
2022-12-10Refactoring movement type drawing.Théo de la Hogue
2022-12-10Storing each saccade gaze position into gaze status.Théo de la Hogue
2022-12-10Setting a larger duration_threshold.Théo de la Hogue
2022-12-10Storing each saccade gaze position into gaze status.Théo de la Hogue
2022-12-10Removing gaze movement metrics.Théo de la Hogue
2022-12-10Adding Saccade distance attribute.Théo de la Hogue
2022-12-10Adding utils script to compute gaze metrics.Théo de la Hogue
2022-12-10More work to identify saccade and unknown movement.Théo de la Hogue
2022-12-09Displaying gaze positions belonging to fixations.Théo de la Hogue
2022-12-09Displaying unknown movements.Théo de la Hogue
2022-12-09Major rewrite to handle UnknownGazeMovement.Théo de la Hogue
2022-12-09Handling unknown movements.Théo de la Hogue
2022-12-09Adding a new abstract UnknownGazeMovement.Théo de la Hogue
2022-12-09Fixing bad time synchronisation between aoi and gaze.Théo de la Hogue
2022-12-09Adding a new line.Théo de la Hogue
2022-12-09Renaming comment into error. Displaying video time microseconds.Théo de la Hogue
2022-12-09Adding and testing AOI empty method.Théo de la Hogue
2022-12-09Renaming a variable.Théo de la Hogue
2022-12-09Merging overlapping fixations.Théo de la Hogue
2022-12-09Adding and testing fixation overlap function.Théo de la Hogue
2022-12-09Setting black background for scan path visualisaiton. Removing bad continu. ↵Théo de la Hogue
Changing saccade display condititon.
2022-12-09Replacing TobiiSpecifications.ACCURACY by TobiiSpecifications.PRECISION.Théo de la Hogue
2022-12-08Adding and testing GazePosition overlap function.Théo de la Hogue
2022-12-08Replacing accuracy by precision.Théo de la Hogue
2022-12-07Working around arscene edition.Théo de la Hogue
2022-12-07Adding data for buffer testing.Théo de la Hogue
2022-12-07Replacing pop_first_until by pop_last_before.Théo de la Hogue
2022-12-07Exporting metrics. Cleaning console display. Major script changes.Théo de la Hogue
2022-12-07Replacing pop_first_until by pop_last_before.Théo de la Hogue
2022-12-07Catching new exception from ArScene project method. Renaming variables.Théo de la Hogue
2022-12-07Testing dataframe conversion, json encoding, repr and str string ↵Théo de la Hogue
representations.
2022-12-07Renaming function.Théo de la Hogue
2022-12-07Adding a __len__ method to AOISceneThéo de la Hogue
2022-12-07Casting gaze position into integer before to draw.Théo de la Hogue
2022-12-07Encoding any data to json format. Adding pop_last_until, pop_last_before, ↵Théo de la Hogue
get_last_until methods.
2022-12-07Defining proper exceptions during projection function. Allowing to ↵Théo de la Hogue
pre-process tracking.
2022-11-30Fixing obj file loading.Théo de la Hogue
2022-11-30Fixing string display.Théo de la Hogue
2022-11-30Uncommenting progress barThéo de la Hogue
2022-11-30Removing inconsistencies printing.Théo de la Hogue
2022-11-30Fixing .OBJ makers loading. Calculating rotation from normal vector.Théo de la Hogue
2022-11-30Removing inconsistencies printing.Théo de la Hogue
2022-11-30Renaming ArGazeScene into ArScene. Replacing validity notion by consistency ↵Théo de la Hogue
notion.
2022-11-29Loading places from .obj file.Théo de la Hogue