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#!/usr/bin/env python

"""Dispersion threshold identification (I-DT) module.
"""

__author__ = "Théo de la Hogue"
__credits__ = []
__copyright__ = "Copyright 2023, Ecole Nationale de l'Aviation Civile (ENAC)"
__license__ = "BSD"

from typing import TypeVar, Tuple
from dataclasses import dataclass, field
import math

from argaze import GazeFeatures, DataFeatures

import numpy
import cv2

GazeMovementType = TypeVar('GazeMovement', bound="GazeMovement")
# Type definition for type annotation convenience

FixationType = TypeVar('Fixation', bound="Fixation")
# Type definition for type annotation convenience

SaccadeType = TypeVar('Saccade', bound="Saccade")
# Type definition for type annotation convenience

@dataclass(frozen=True)
class Fixation(GazeFeatures.Fixation):
    """Define dispersion based fixation."""

    deviation_max: float = field(init=False)
    """Maximal gaze position distance to the centroïd."""

    def __post_init__(self):

        super().__post_init__()

        points = self.positions.values()
        points_x, points_y = [p[0] for p in points], [p[1] for p in points]
        points_array = numpy.column_stack([points_x, points_y])
        centroid_array = numpy.array([numpy.mean(points_x), numpy.mean(points_y)])
        deviations_array = numpy.sqrt(numpy.sum((points_array - centroid_array)**2, axis=1))

        # Update frozen focus attribute using centroid
        object.__setattr__(self, 'focus', (centroid_array[0], centroid_array[1]))

        # Update frozen deviation_max attribute
        object.__setattr__(self, 'deviation_max', max(deviations_array))

    def point_deviation(self, gaze_position) -> float:
        """Get distance of a point from the fixation's centroïd."""

        return numpy.sqrt((self.focus[0] - gaze_position.value[0])**2 + (self.focus[1] - gaze_position.value[1])**2)

    def overlap(self, fixation) -> bool:
        """Does a gaze position from another fixation having a deviation to this fixation centroïd smaller than maximal deviation?"""

        points = fixation.positions.values()
        points_x, points_y = [p[0] for p in points], [p[1] for p in points]
        points_array = numpy.column_stack([points_x, points_y])
        centroid_array = numpy.array([self.focus[0], self.focus[1]])
        deviations_array = numpy.sqrt(numpy.sum((points_array - centroid_array)**2, axis=1))

        return min(deviations_array) <= self.deviation_max

    def merge(self, fixation) -> FixationType:
        """Merge another fixation into this fixation."""

        self.positions.append(fixation.positions)
        self.__post_init__()

        return self

    def draw(self, image: numpy.array, deviation_circle_color: tuple = None, duration_border_color: tuple = None, duration_factor: float = 1., draw_positions: dict = None):
        """Draw fixation into image.
        
        Parameters:
            deviation_circle_color: color of circle representing fixation's deviation
            duration_border_color: color of border representing fixation's duration
            duration_factor: how many pixels per duration unit
        """

        # Draw duration border if required
        if duration_border_color is not None:

            cv2.circle(image, (int(self.focus[0]), int(self.focus[1])), int(self.deviation_max), duration_border_color, int(self.duration * duration_factor))

        # Draw deviation circle if required
        if deviation_circle_color is not None:

            cv2.circle(image, (int(self.focus[0]), int(self.focus[1])), int(self.deviation_max), deviation_circle_color, -1)

        # Draw positions if required
        if draw_positions is not None:

            self.draw_positions(image, **draw_positions)

@dataclass(frozen=True)
class Saccade(GazeFeatures.Saccade):
    """Define dispersion based saccade."""

    def __post_init__(self):
        super().__post_init__()

    def draw(self, image: numpy.array, line_color: tuple = None):
        """Draw saccade into image.

        Parameters:
            line_color: color of line from first position to last position
        """

        # Draw line if required
        if line_color is not None:

            _, start_position = self.positions.first
            _, last_position = self.positions.last

            cv2.line(image, (int(start_position[0]), int(start_position[1])), (int(last_position[0]), int(last_position[1])), line_color, 2)

@dataclass
class GazeMovementIdentifier(GazeFeatures.GazeMovementIdentifier):
    """Implementation of the I-DT algorithm as described in:
            
        **Dario D. Salvucci and Joseph H. Goldberg (2000).**  
        *Identifying fixations and saccades in eye-tracking protocols.*  
        Proceedings of the 2000 symposium on Eye tracking research & applications (ETRA'00, 71-78).  
        [https://doi.org/10.1145/355017.355028](https://doi.org/10.1145/355017.355028)
    """

    deviation_max_threshold: int|float
    """Maximal distance allowed to consider a gaze movement as a fixation."""

    duration_min_threshold: int|float
    """Minimal duration allowed to consider a gaze movement as a fixation.
    It is also used as maximal duration allowed to wait valid gaze positions."""

    def __post_init__(self):

        super().__init__()

        self.__valid_positions = GazeFeatures.TimeStampedGazePositions()
        self.__fixation_positions = GazeFeatures.TimeStampedGazePositions()
        self.__saccade_positions = GazeFeatures.TimeStampedGazePositions()

    @DataFeatures.PipelineStepMethod
    def identify(self, ts: int|float, gaze_position, terminate=False) -> GazeMovementType:

        # Ignore non valid gaze position
        if not gaze_position.valid:

            return GazeFeatures.UnvalidGazeMovement() if not terminate else self.current_fixation.finish()
            
        # Check if too much time elapsed since last valid gaze position
        if len(self.__valid_positions) > 0:

            ts_last, _ = self.__valid_positions.last

            if (ts - ts_last) > self.duration_min_threshold:

                # Get last movement
                last_movement = self.current_gaze_movement.finish()

                # Clear all former gaze positions
                self.__valid_positions = GazeFeatures.TimeStampedGazePositions()
                self.__fixation_positions = GazeFeatures.TimeStampedGazePositions()
                self.__saccade_positions = GazeFeatures.TimeStampedGazePositions()

                # Store valid gaze position
                self.__valid_positions[ts] = gaze_position

                # Return last valid movement if exist
                return last_movement

        # Store gaze positions until a minimal duration 
        self.__valid_positions[ts] = gaze_position

        first_ts, _ = self.__valid_positions.first
        last_ts, _ = self.__valid_positions.last

        # Once the minimal duration is reached
        if last_ts - first_ts >= self.duration_min_threshold:

            # Calculate the deviation of valid gaze positions
            deviation = Fixation(self.__valid_positions).deviation_max

            # Valid gaze positions deviation small enough
            if deviation <= self.deviation_max_threshold:

                last_saccade = GazeFeatures.UnvalidGazeMovement()

                # Is there saccade positions?
                if len(self.__saccade_positions) > 0:

                    # Copy oldest valid position into saccade positions
                    first_ts, first_position = self.__valid_positions.first
                    self.__saccade_positions[first_ts] = first_position

                    # Finish last saccade
                    last_saccade = self.current_saccade.finish()

                    # Clear saccade positions
                    self.__saccade_positions = GazeFeatures.TimeStampedGazePositions()

                # Copy valid gaze positions into fixation positions
                self.__fixation_positions = self.__valid_positions.copy()

                # Output last saccade
                return last_saccade if not terminate else self.current_fixation.finish()
                
            # Valid gaze positions deviation too wide
            else:

                last_fixation = GazeFeatures.UnvalidGazeMovement()

                # Is there fixation positions?
                if len(self.__fixation_positions) > 0:

                    # Copy most recent fixation position into saccade positions
                    last_ts, last_position = self.__fixation_positions.last
                    self.__saccade_positions[last_ts] = last_position

                    # Finish last fixation
                    last_fixation = self.current_fixation.finish()

                    # Clear fixation positions
                    self.__fixation_positions = GazeFeatures.TimeStampedGazePositions()

                    # Clear valid positions
                    self.__valid_positions = GazeFeatures.TimeStampedGazePositions()

                    # Store current gaze position
                    self.__valid_positions[ts] = gaze_position

                    # Output last fixation
                    return last_fixation if not terminate else self.current_saccade.finish()

                # Move oldest valid position into saccade positions
                first_ts, first_position = self.__valid_positions.pop_first()
                self.__saccade_positions[first_ts] = first_position

        # Always return unvalid gaze movement at least
        return GazeFeatures.UnvalidGazeMovement()

    @property
    def current_gaze_movement(self) -> GazeMovementType:

        # It shouldn't have a current fixation and a current saccade at the same time
        assert(not (len(self.__fixation_positions) > 0 and len(self.__saccade_positions) > 0))

        if len(self.__fixation_positions) > 0:

            return Fixation(self.__fixation_positions)

        if len(self.__saccade_positions) > 1:
            
            return Saccade(self.__saccade_positions)

        # Always return unvalid gaze movement at least
        return GazeFeatures.UnvalidGazeMovement()
    @property
    def current_fixation(self) -> FixationType:

        if len(self.__fixation_positions) > 0:

            return Fixation(self.__fixation_positions)

        # Always return unvalid gaze movement at least
        return GazeFeatures.UnvalidGazeMovement()

    @property
    def current_saccade(self) -> SaccadeType:

        if len(self.__saccade_positions) > 1:

            return Saccade(self.__saccade_positions)

        # Always return unvalid gaze movement at least
        return GazeFeatures.UnvalidGazeMovement()