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-rw-r--r--Horloge/Horloge.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/Horloge/Horloge.cpp b/Horloge/Horloge.cpp
new file mode 100644
index 0000000..885f655
--- /dev/null
+++ b/Horloge/Horloge.cpp
@@ -0,0 +1,73 @@
+// Horloge.cpp : Defines the class behaviors for the application.
+//
+
+#include "stdafx.h"
+#include "Horloge.h"
+#include "HorlogeDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp
+
+BEGIN_MESSAGE_MAP(CHorlogeApp, CWinApp)
+ //{{AFX_MSG_MAP(CHorlogeApp)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+ ON_COMMAND(ID_HELP, CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp construction
+
+CHorlogeApp::CHorlogeApp()
+{
+ // TODO: add construction code here,
+ // Place all significant initialization in InitInstance
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// The one and only CHorlogeApp object
+
+CHorlogeApp theApp;
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp initialization
+
+BOOL CHorlogeApp::InitInstance()
+{
+ // Standard initialization
+ // If you are not using these features and wish to reduce the size
+ // of your final executable, you should remove from the following
+ // the specific initialization routines you do not need.
+
+#ifdef _AFXDLL
+ Enable3dControls(); // Call this when using MFC in a shared DLL
+#else
+ Enable3dControlsStatic(); // Call this when linking to MFC statically
+#endif
+
+ AfxEnableControlContainer();
+ CHorlogeDlg dlg;
+ m_pMainWnd = &dlg;
+ int nResponse = dlg.DoModal();
+ if (nResponse == IDOK)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with OK
+ }
+ else if (nResponse == IDCANCEL)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with Cancel
+ }
+
+ // Since the dialog has been closed, return FALSE so that we exit the
+ // application, rather than start the application's message pump.
+ return FALSE;
+}