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// BufferedSocket.h: interface for the CBufferedSocket class.
//
//////////////////////////////////////////////////////////////////////


#pragma once


#include "ThreadedSocket.h"

class CBufferedSocket : public CThreadedSocket  
{
//	DECLARE_DYNAMIC(CBufferedSocket)
public:
	CBufferedSocket();
	virtual ~CBufferedSocket();
	void OnReceive( int nErrorCode );
	void OnSend( int nErrorCode );
	void OnConnect(int nErrorCode);
	virtual void OnReceive( char *line );
	virtual void Accept(CBufferedSocket& rConnectedSocket,
		SOCKADDR* lpSockAddr = NULL, int* lpSockAddrLen = NULL);
	void SetSeparator( char sep );
	void Send ( const char * data );
protected:
	bool connected;	/* wait to be connected before sending any Data */
	char separator;
	/* buffer de reception de l'application */
#define MAX_BUFFER 2048
	// MAX_BUFFER +1 pour ajouter \0 a la fin
	char buf[MAX_BUFFER+1];
	char *ptr;
	// Buffer Emission
	CRITICAL_SECTION  m_CritSection;
	list<string> buf_out;
};