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// BufferedSocket.h: interface for the CBufferedSocket class.
//
//////////////////////////////////////////////////////////////////////
#pragma once
#include "ThreadedSocket.h"
class CBufferedSocket : public CThreadedSocket
{
// DECLARE_DYNAMIC(CBufferedSocket)
public:
CBufferedSocket();
virtual ~CBufferedSocket();
void OnReceive( int nErrorCode );
void OnSend( int nErrorCode );
void OnConnect(int nErrorCode);
virtual void OnReceive( char *line );
virtual void Accept(CBufferedSocket& rConnectedSocket,
SOCKADDR* lpSockAddr = NULL, int* lpSockAddrLen = NULL);
void SetSeparator( char sep );
void Send ( const char * data );
protected:
bool connected; /* wait to be connected before sending any Data */
char separator;
/* buffer de reception de l'application */
long buffer_size;
char *buffer;
char *current_ptr;
// Buffer Emission
CRITICAL_SECTION m_CritSection;
list<string> buf_out;
};
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