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authormertz2004-06-02 10:10:00 +0000
committermertz2004-06-02 10:10:00 +0000
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tree44d29dec8d250cca2585cadd5dbc6a9d73894102 /README
parent3cee3d815c5786c70ba542f8c9fc18c483b40ff0 (diff)
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the perl part are similar in both README
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1 files changed, 18 insertions, 6 deletions
diff --git a/README b/README
index b6523fe..b88892a 100644
--- a/README
+++ b/README
@@ -175,7 +175,7 @@ BUILDING AND INSTALLATION FOR TCL/TK
WATCH OUT! On Linux it is quite frequent to have both Mesa and proprietary
openGL libraries installed. This may lead to big problems at
runtime if the linker picks the wrong library. It is often the
- the case between the static (libGL.a) Mesa library and the dynamic
+ case between the static (libGL.a) Mesa library and the dynamic
(libGL.so) NVidia library. It is very important to assert that
the link is done with the library matching the openGL driver
loaded in the X server.
@@ -210,11 +210,15 @@ www.tkzinc.org/
On a Linux system, you need perl and perl-tk packages.
On MacOSX you need:
- - fink with tk-pm package and its dependencies (http://fink.sf.net)
- tk-pm is available in unstable. You can add this binary unstable tree to you /sw/etc/apt/sources.list:
- deb http://fink.opendarwin.org/bbraun 10.3/unstable main crypto
- deb http://fink.opendarwin.org/bbraun 10.3/stable main crypto
- - X11 et X11 sdk from Apple (http://www.apple.com/macosx/x11/)
+ - fink with tk-pm package and its dependencies (http://fink.sf.net)
+ tk-pm is available in unstable. You can add this binary unstable tree to you /sw/etc/apt/sources.list:
+ deb http://fink.opendarwin.org/bbraun 10.3/unstable main crypto
+ deb http://fink.opendarwin.org/bbraun 10.3/stable main crypto
+ - X11 et X11 sdk from Apple (http://www.apple.com/macosx/x11/)
+
+ On WinXP you need:
+ - perl and perl-tk 804,
+ - Visual C++ or the Free Visual C++ Command Line Tools
1. Unpack the distribution
@@ -236,6 +240,14 @@ www.tkzinc.org/
make install
+ WATCH OUT! On Linux it is quite frequent to have both Mesa and proprietary
+ openGL libraries installed. This may lead to big problems at
+ runtime if the linker picks the wrong library. It is often the
+ case between the static (libGL.a) Mesa library and the dynamic
+ (libGL.so) NVidia library. It is very important to assert that
+ the link is done with the library matching the openGL driver
+ loaded in the X server.
+
3. Run the demo
You can choose in the 35 available demos with the