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authorlecoanet2003-05-09 14:58:40 +0000
committerlecoanet2003-05-09 14:58:40 +0000
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* (Contour): Allocation of points and control arrays is controlled
by the Contour procedure in tkZinc.c so there no point in duplicating the effort here. Moreover the extra space is never deallocated. * (Render): Fixed the pattern filling under openGL. Stippling can't be used to fill patterns. Now texture mapping is used instead. As a side effect -fillpattern and -tile use the same internal variable reducing memory requirements. * (Init): Properly initialize the winding direction of the first contour given at creation time.
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