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author | lecoanet | 2005-04-12 08:59:00 +0000 |
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committer | lecoanet | 2005-04-12 08:59:00 +0000 |
commit | b6fc435173b9a8680fd73011e08c92e456579bb6 (patch) | |
tree | 6dd2740ca0e232114b237de2d4f4a1dce06d507f /libtess/mesh.c | |
parent | 11fc80de7f4f1a85588a76659bfd157f3b4f3973 (diff) | |
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Diffstat (limited to 'libtess/mesh.c')
-rw-r--r-- | libtess/mesh.c | 796 |
1 files changed, 0 insertions, 796 deletions
diff --git a/libtess/mesh.c b/libtess/mesh.c deleted file mode 100644 index b0e5393..0000000 --- a/libtess/mesh.c +++ /dev/null @@ -1,796 +0,0 @@ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ -/* -** Author: Eric Veach, July 1994. -** -** $Date$ $Revision$ -** $Header$ -*/ - -#include "gluos.h" -#include <stddef.h> -#include <assert.h> -#include "mesh.h" -#include "memalloc.h" - -#define TRUE 1 -#define FALSE 0 - -static GLUvertex *allocVertex() -{ - return (GLUvertex *)memAlloc( sizeof( GLUvertex )); -} - -static GLUface *allocFace() -{ - return (GLUface *)memAlloc( sizeof( GLUface )); -} - -/************************ Utility Routines ************************/ - -/* Allocate and free half-edges in pairs for efficiency. - * The *only* place that should use this fact is allocation/free. - */ -typedef struct { GLUhalfEdge e, eSym; } EdgePair; - -/* MakeEdge creates a new pair of half-edges which form their own loop. - * No vertex or face structures are allocated, but these must be assigned - * before the current edge operation is completed. - */ -static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext ) -{ - GLUhalfEdge *e; - GLUhalfEdge *eSym; - GLUhalfEdge *ePrev; - EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair )); - if (pair == NULL) return NULL; - - e = &pair->e; - eSym = &pair->eSym; - - /* Make sure eNext points to the first edge of the edge pair */ - if( eNext->Sym < eNext ) { eNext = eNext->Sym; } - - /* Insert in circular doubly-linked list before eNext. - * Note that the prev pointer is stored in Sym->next. - */ - ePrev = eNext->Sym->next; - eSym->next = ePrev; - ePrev->Sym->next = e; - e->next = eNext; - eNext->Sym->next = eSym; - - e->Sym = eSym; - e->Onext = e; - e->Lnext = eSym; - e->Org = NULL; - e->Lface = NULL; - e->winding = 0; - e->activeRegion = NULL; - - eSym->Sym = e; - eSym->Onext = eSym; - eSym->Lnext = e; - eSym->Org = NULL; - eSym->Lface = NULL; - eSym->winding = 0; - eSym->activeRegion = NULL; - - return e; -} - -/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the - * CS348a notes (see mesh.h). Basically it modifies the mesh so that - * a->Onext and b->Onext are exchanged. This can have various effects - * depending on whether a and b belong to different face or vertex rings. - * For more explanation see __gl_meshSplice() below. - */ -static void Splice( GLUhalfEdge *a, GLUhalfEdge *b ) -{ - GLUhalfEdge *aOnext = a->Onext; - GLUhalfEdge *bOnext = b->Onext; - - aOnext->Sym->Lnext = b; - bOnext->Sym->Lnext = a; - a->Onext = bOnext; - b->Onext = aOnext; -} - -/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the - * origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives - * a place to insert the new vertex in the global vertex list. We insert - * the new vertex *before* vNext so that algorithms which walk the vertex - * list will not see the newly created vertices. - */ -static void MakeVertex( GLUvertex *newVertex, - GLUhalfEdge *eOrig, GLUvertex *vNext ) -{ - GLUhalfEdge *e; - GLUvertex *vPrev; - GLUvertex *vNew = newVertex; - - assert(vNew != NULL); - - /* insert in circular doubly-linked list before vNext */ - vPrev = vNext->prev; - vNew->prev = vPrev; - vPrev->next = vNew; - vNew->next = vNext; - vNext->prev = vNew; - - vNew->anEdge = eOrig; - vNew->data = NULL; - /* leave coords, s, t undefined */ - - /* fix other edges on this vertex loop */ - e = eOrig; - do { - e->Org = vNew; - e = e->Onext; - } while( e != eOrig ); -} - -/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left - * face of all edges in the face loop to which eOrig belongs. "fNext" gives - * a place to insert the new face in the global face list. We insert - * the new face *before* fNext so that algorithms which walk the face - * list will not see the newly created faces. - */ -static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext ) -{ - GLUhalfEdge *e; - GLUface *fPrev; - GLUface *fNew = newFace; - - assert(fNew != NULL); - - /* insert in circular doubly-linked list before fNext */ - fPrev = fNext->prev; - fNew->prev = fPrev; - fPrev->next = fNew; - fNew->next = fNext; - fNext->prev = fNew; - - fNew->anEdge = eOrig; - fNew->data = NULL; - fNew->trail = NULL; - fNew->marked = FALSE; - - /* The new face is marked "inside" if the old one was. This is a - * convenience for the common case where a face has been split in two. - */ - fNew->inside = fNext->inside; - - /* fix other edges on this face loop */ - e = eOrig; - do { - e->Lface = fNew; - e = e->Lnext; - } while( e != eOrig ); -} - -/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym), - * and removes from the global edge list. - */ -static void KillEdge( GLUhalfEdge *eDel ) -{ - GLUhalfEdge *ePrev, *eNext; - - /* Half-edges are allocated in pairs, see EdgePair above */ - if( eDel->Sym < eDel ) { eDel = eDel->Sym; } - - /* delete from circular doubly-linked list */ - eNext = eDel->next; - ePrev = eDel->Sym->next; - eNext->Sym->next = ePrev; - ePrev->Sym->next = eNext; - - memFree( eDel ); -} - - -/* KillVertex( vDel ) destroys a vertex and removes it from the global - * vertex list. It updates the vertex loop to point to a given new vertex. - */ -static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg ) -{ - GLUhalfEdge *e, *eStart = vDel->anEdge; - GLUvertex *vPrev, *vNext; - - /* change the origin of all affected edges */ - e = eStart; - do { - e->Org = newOrg; - e = e->Onext; - } while( e != eStart ); - - /* delete from circular doubly-linked list */ - vPrev = vDel->prev; - vNext = vDel->next; - vNext->prev = vPrev; - vPrev->next = vNext; - - memFree( vDel ); -} - -/* KillFace( fDel ) destroys a face and removes it from the global face - * list. It updates the face loop to point to a given new face. - */ -static void KillFace( GLUface *fDel, GLUface *newLface ) -{ - GLUhalfEdge *e, *eStart = fDel->anEdge; - GLUface *fPrev, *fNext; - - /* change the left face of all affected edges */ - e = eStart; - do { - e->Lface = newLface; - e = e->Lnext; - } while( e != eStart ); - - /* delete from circular doubly-linked list */ - fPrev = fDel->prev; - fNext = fDel->next; - fNext->prev = fPrev; - fPrev->next = fNext; - - memFree( fDel ); -} - - -/****************** Basic Edge Operations **********************/ - -/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face). - * The loop consists of the two new half-edges. - */ -GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh ) -{ - GLUvertex *newVertex1= allocVertex(); - GLUvertex *newVertex2= allocVertex(); - GLUface *newFace= allocFace(); - GLUhalfEdge *e; - - /* if any one is null then all get freed */ - if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) { - if (newVertex1 != NULL) memFree(newVertex1); - if (newVertex2 != NULL) memFree(newVertex2); - if (newFace != NULL) memFree(newFace); - return NULL; - } - - e = MakeEdge( &mesh->eHead ); - if (e == NULL) return NULL; - - MakeVertex( newVertex1, e, &mesh->vHead ); - MakeVertex( newVertex2, e->Sym, &mesh->vHead ); - MakeFace( newFace, e, &mesh->fHead ); - return e; -} - - -/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the - * mesh connectivity and topology. It changes the mesh so that - * eOrg->Onext <- OLD( eDst->Onext ) - * eDst->Onext <- OLD( eOrg->Onext ) - * where OLD(...) means the value before the meshSplice operation. - * - * This can have two effects on the vertex structure: - * - if eOrg->Org != eDst->Org, the two vertices are merged together - * - if eOrg->Org == eDst->Org, the origin is split into two vertices - * In both cases, eDst->Org is changed and eOrg->Org is untouched. - * - * Similarly (and independently) for the face structure, - * - if eOrg->Lface == eDst->Lface, one loop is split into two - * - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one - * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected. - * - * Some special cases: - * If eDst == eOrg, the operation has no effect. - * If eDst == eOrg->Lnext, the new face will have a single edge. - * If eDst == eOrg->Lprev, the old face will have a single edge. - * If eDst == eOrg->Onext, the new vertex will have a single edge. - * If eDst == eOrg->Oprev, the old vertex will have a single edge. - */ -int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) -{ - int joiningLoops = FALSE; - int joiningVertices = FALSE; - - if( eOrg == eDst ) return 1; - - if( eDst->Org != eOrg->Org ) { - /* We are merging two disjoint vertices -- destroy eDst->Org */ - joiningVertices = TRUE; - KillVertex( eDst->Org, eOrg->Org ); - } - if( eDst->Lface != eOrg->Lface ) { - /* We are connecting two disjoint loops -- destroy eDst->Lface */ - joiningLoops = TRUE; - KillFace( eDst->Lface, eOrg->Lface ); - } - - /* Change the edge structure */ - Splice( eDst, eOrg ); - - if( ! joiningVertices ) { - GLUvertex *newVertex= allocVertex(); - if (newVertex == NULL) return 0; - - /* We split one vertex into two -- the new vertex is eDst->Org. - * Make sure the old vertex points to a valid half-edge. - */ - MakeVertex( newVertex, eDst, eOrg->Org ); - eOrg->Org->anEdge = eOrg; - } - if( ! joiningLoops ) { - GLUface *newFace= allocFace(); - if (newFace == NULL) return 0; - - /* We split one loop into two -- the new loop is eDst->Lface. - * Make sure the old face points to a valid half-edge. - */ - MakeFace( newFace, eDst, eOrg->Lface ); - eOrg->Lface->anEdge = eOrg; - } - - return 1; -} - - -/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases: - * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop - * eDel->Lface is deleted. Otherwise, we are splitting one loop into two; - * the newly created loop will contain eDel->Dst. If the deletion of eDel - * would create isolated vertices, those are deleted as well. - * - * This function could be implemented as two calls to __gl_meshSplice - * plus a few calls to memFree, but this would allocate and delete - * unnecessary vertices and faces. - */ -int __gl_meshDelete( GLUhalfEdge *eDel ) -{ - GLUhalfEdge *eDelSym = eDel->Sym; - int joiningLoops = FALSE; - - /* First step: disconnect the origin vertex eDel->Org. We make all - * changes to get a consistent mesh in this "intermediate" state. - */ - if( eDel->Lface != eDel->Rface ) { - /* We are joining two loops into one -- remove the left face */ - joiningLoops = TRUE; - KillFace( eDel->Lface, eDel->Rface ); - } - - if( eDel->Onext == eDel ) { - KillVertex( eDel->Org, NULL ); - } else { - /* Make sure that eDel->Org and eDel->Rface point to valid half-edges */ - eDel->Rface->anEdge = eDel->Oprev; - eDel->Org->anEdge = eDel->Onext; - - Splice( eDel, eDel->Oprev ); - if( ! joiningLoops ) { - GLUface *newFace= allocFace(); - if (newFace == NULL) return 0; - - /* We are splitting one loop into two -- create a new loop for eDel. */ - MakeFace( newFace, eDel, eDel->Lface ); - } - } - - /* Claim: the mesh is now in a consistent state, except that eDel->Org - * may have been deleted. Now we disconnect eDel->Dst. - */ - if( eDelSym->Onext == eDelSym ) { - KillVertex( eDelSym->Org, NULL ); - KillFace( eDelSym->Lface, NULL ); - } else { - /* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */ - eDel->Lface->anEdge = eDelSym->Oprev; - eDelSym->Org->anEdge = eDelSym->Onext; - Splice( eDelSym, eDelSym->Oprev ); - } - - /* Any isolated vertices or faces have already been freed. */ - KillEdge( eDel ); - - return 1; -} - - -/******************** Other Edge Operations **********************/ - -/* All these routines can be implemented with the basic edge - * operations above. They are provided for convenience and efficiency. - */ - - -/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that - * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex. - * eOrg and eNew will have the same left face. - */ -GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg ) -{ - GLUhalfEdge *eNewSym; - GLUhalfEdge *eNew = MakeEdge( eOrg ); - if (eNew == NULL) return NULL; - - eNewSym = eNew->Sym; - - /* Connect the new edge appropriately */ - Splice( eNew, eOrg->Lnext ); - - /* Set the vertex and face information */ - eNew->Org = eOrg->Dst; - { - GLUvertex *newVertex= allocVertex(); - if (newVertex == NULL) return NULL; - - MakeVertex( newVertex, eNewSym, eNew->Org ); - } - eNew->Lface = eNewSym->Lface = eOrg->Lface; - - return eNew; -} - - -/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew, - * such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org. - * eOrg and eNew will have the same left face. - */ -GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg ) -{ - GLUhalfEdge *eNew; - GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg ); - if (tempHalfEdge == NULL) return NULL; - - eNew = tempHalfEdge->Sym; - - /* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */ - Splice( eOrg->Sym, eOrg->Sym->Oprev ); - Splice( eOrg->Sym, eNew ); - - /* Set the vertex and face information */ - eOrg->Dst = eNew->Org; - eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */ - eNew->Rface = eOrg->Rface; - eNew->winding = eOrg->winding; /* copy old winding information */ - eNew->Sym->winding = eOrg->Sym->winding; - - return eNew; -} - - -/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst - * to eDst->Org, and returns the corresponding half-edge eNew. - * If eOrg->Lface == eDst->Lface, this splits one loop into two, - * and the newly created loop is eNew->Lface. Otherwise, two disjoint - * loops are merged into one, and the loop eDst->Lface is destroyed. - * - * If (eOrg == eDst), the new face will have only two edges. - * If (eOrg->Lnext == eDst), the old face is reduced to a single edge. - * If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges. - */ -GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst ) -{ - GLUhalfEdge *eNewSym; - int joiningLoops = FALSE; - GLUhalfEdge *eNew = MakeEdge( eOrg ); - if (eNew == NULL) return NULL; - - eNewSym = eNew->Sym; - - if( eDst->Lface != eOrg->Lface ) { - /* We are connecting two disjoint loops -- destroy eDst->Lface */ - joiningLoops = TRUE; - KillFace( eDst->Lface, eOrg->Lface ); - } - - /* Connect the new edge appropriately */ - Splice( eNew, eOrg->Lnext ); - Splice( eNewSym, eDst ); - - /* Set the vertex and face information */ - eNew->Org = eOrg->Dst; - eNewSym->Org = eDst->Org; - eNew->Lface = eNewSym->Lface = eOrg->Lface; - - /* Make sure the old face points to a valid half-edge */ - eOrg->Lface->anEdge = eNewSym; - - if( ! joiningLoops ) { - GLUface *newFace= allocFace(); - if (newFace == NULL) return NULL; - - /* We split one loop into two -- the new loop is eNew->Lface */ - MakeFace( newFace, eNew, eOrg->Lface ); - } - return eNew; -} - - -/******************** Other Operations **********************/ - -/* __gl_meshZapFace( fZap ) destroys a face and removes it from the - * global face list. All edges of fZap will have a NULL pointer as their - * left face. Any edges which also have a NULL pointer as their right face - * are deleted entirely (along with any isolated vertices this produces). - * An entire mesh can be deleted by zapping its faces, one at a time, - * in any order. Zapped faces cannot be used in further mesh operations! - */ -void __gl_meshZapFace( GLUface *fZap ) -{ - GLUhalfEdge *eStart = fZap->anEdge; - GLUhalfEdge *e, *eNext, *eSym; - GLUface *fPrev, *fNext; - - /* walk around face, deleting edges whose right face is also NULL */ - eNext = eStart->Lnext; - do { - e = eNext; - eNext = e->Lnext; - - e->Lface = NULL; - if( e->Rface == NULL ) { - /* delete the edge -- see __gl_MeshDelete above */ - - if( e->Onext == e ) { - KillVertex( e->Org, NULL ); - } else { - /* Make sure that e->Org points to a valid half-edge */ - e->Org->anEdge = e->Onext; - Splice( e, e->Oprev ); - } - eSym = e->Sym; - if( eSym->Onext == eSym ) { - KillVertex( eSym->Org, NULL ); - } else { - /* Make sure that eSym->Org points to a valid half-edge */ - eSym->Org->anEdge = eSym->Onext; - Splice( eSym, eSym->Oprev ); - } - KillEdge( e ); - } - } while( e != eStart ); - - /* delete from circular doubly-linked list */ - fPrev = fZap->prev; - fNext = fZap->next; - fNext->prev = fPrev; - fPrev->next = fNext; - - memFree( fZap ); -} - - -/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices, - * and no loops (what we usually call a "face"). - */ -GLUmesh *__gl_meshNewMesh( void ) -{ - GLUvertex *v; - GLUface *f; - GLUhalfEdge *e; - GLUhalfEdge *eSym; - GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh )); - if (mesh == NULL) { - return NULL; - } - - v = &mesh->vHead; - f = &mesh->fHead; - e = &mesh->eHead; - eSym = &mesh->eHeadSym; - - v->next = v->prev = v; - v->anEdge = NULL; - v->data = NULL; - - f->next = f->prev = f; - f->anEdge = NULL; - f->data = NULL; - f->trail = NULL; - f->marked = FALSE; - f->inside = FALSE; - - e->next = e; - e->Sym = eSym; - e->Onext = NULL; - e->Lnext = NULL; - e->Org = NULL; - e->Lface = NULL; - e->winding = 0; - e->activeRegion = NULL; - - eSym->next = eSym; - eSym->Sym = e; - eSym->Onext = NULL; - eSym->Lnext = NULL; - eSym->Org = NULL; - eSym->Lface = NULL; - eSym->winding = 0; - eSym->activeRegion = NULL; - - return mesh; -} - - -/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in - * both meshes, and returns the new mesh (the old meshes are destroyed). - */ -GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 ) -{ - GLUface *f1 = &mesh1->fHead; - GLUvertex *v1 = &mesh1->vHead; - GLUhalfEdge *e1 = &mesh1->eHead; - GLUface *f2 = &mesh2->fHead; - GLUvertex *v2 = &mesh2->vHead; - GLUhalfEdge *e2 = &mesh2->eHead; - - /* Add the faces, vertices, and edges of mesh2 to those of mesh1 */ - if( f2->next != f2 ) { - f1->prev->next = f2->next; - f2->next->prev = f1->prev; - f2->prev->next = f1; - f1->prev = f2->prev; - } - - if( v2->next != v2 ) { - v1->prev->next = v2->next; - v2->next->prev = v1->prev; - v2->prev->next = v1; - v1->prev = v2->prev; - } - - if( e2->next != e2 ) { - e1->Sym->next->Sym->next = e2->next; - e2->next->Sym->next = e1->Sym->next; - e2->Sym->next->Sym->next = e1; - e1->Sym->next = e2->Sym->next; - } - - memFree( mesh2 ); - return mesh1; -} - - -#ifdef DELETE_BY_ZAPPING - -/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. - */ -void __gl_meshDeleteMesh( GLUmesh *mesh ) -{ - GLUface *fHead = &mesh->fHead; - - while( fHead->next != fHead ) { - __gl_meshZapFace( fHead->next ); - } - assert( mesh->vHead.next == &mesh->vHead ); - - memFree( mesh ); -} - -#else - -/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh. - */ -void __gl_meshDeleteMesh( GLUmesh *mesh ) -{ - GLUface *f, *fNext; - GLUvertex *v, *vNext; - GLUhalfEdge *e, *eNext; - - for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) { - fNext = f->next; - memFree( f ); - } - - for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) { - vNext = v->next; - memFree( v ); - } - - for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) { - /* One call frees both e and e->Sym (see EdgePair above) */ - eNext = e->next; - memFree( e ); - } - - memFree( mesh ); -} - -#endif - -#ifndef NDEBUG - -/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency. - */ -void __gl_meshCheckMesh( GLUmesh *mesh ) -{ - GLUface *fHead = &mesh->fHead; - GLUvertex *vHead = &mesh->vHead; - GLUhalfEdge *eHead = &mesh->eHead; - GLUface *f, *fPrev; - GLUvertex *v, *vPrev; - GLUhalfEdge *e, *ePrev; - - fPrev = fHead; - for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) { - assert( f->prev == fPrev ); - e = f->anEdge; - do { - assert( e->Sym != e ); - assert( e->Sym->Sym == e ); - assert( e->Lnext->Onext->Sym == e ); - assert( e->Onext->Sym->Lnext == e ); - assert( e->Lface == f ); - e = e->Lnext; - } while( e != f->anEdge ); - } - assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL ); - - vPrev = vHead; - for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) { - assert( v->prev == vPrev ); - e = v->anEdge; - do { - assert( e->Sym != e ); - assert( e->Sym->Sym == e ); - assert( e->Lnext->Onext->Sym == e ); - assert( e->Onext->Sym->Lnext == e ); - assert( e->Org == v ); - e = e->Onext; - } while( e != v->anEdge ); - } - assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL ); - - ePrev = eHead; - for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) { - assert( e->Sym->next == ePrev->Sym ); - assert( e->Sym != e ); - assert( e->Sym->Sym == e ); - assert( e->Org != NULL ); - assert( e->Dst != NULL ); - assert( e->Lnext->Onext->Sym == e ); - assert( e->Onext->Sym->Lnext == e ); - } - assert( e->Sym->next == ePrev->Sym - && e->Sym == &mesh->eHeadSym - && e->Sym->Sym == e - && e->Org == NULL && e->Dst == NULL - && e->Lface == NULL && e->Rface == NULL ); -} - -#endif |