diff options
Diffstat (limited to 'Perl')
-rw-r--r-- | Perl/demos/Tk/demos/zinc_lib/usedamage.pl | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/Perl/demos/Tk/demos/zinc_lib/usedamage.pl b/Perl/demos/Tk/demos/zinc_lib/usedamage.pl new file mode 100644 index 0000000..30e6e4b --- /dev/null +++ b/Perl/demos/Tk/demos/zinc_lib/usedamage.pl @@ -0,0 +1,114 @@ +#!/usr/bin/perl -w +# +# Use damage test +# +# $Id$ +# this simple test has been developped by A.Lemort lemort@intuilab.com + + +use vars qw( $VERSION ); +($VERSION) = sprintf("%d.%02d", q$Revision$ =~ /(\d+)\.(\d+)/); + +use Tk; +use Tk::Zinc; +use strict; + + +# +# Mainwindow +# +my $mw = new MainWindow(); + + +# +# Text zone +# +my $text = $mw->Scrolled(qw/Text -relief sunken -borderwidth 2 -setgrid true -height 8 -scrollbars e/); +$text->pack(-expand => 1, -fill => 'both'); + +$text->insert('0.0', + 'This toy-app illustrates how the -usedamage property can increase TkZinc performance. +The Following operations are possible: + Press "0" to desactivate OpenGL optimization + Press "1" to activate OpenGL optimization (same result as the old GL_DAMAGE compilation flag). These optimizations work well with Nvidia cards but it creates a stange trail effect with other cards (black trails) + Press "2" to activate OpenGL optimization. These optimizations are a bit slower but they have a much better compatibility' + ); + +# +# Zinc +# +my $zinc = $mw->Zinc( + -render => 1, + -usedamage => 0, + -relief => 'flat', + -borderwidth => 0, + -highlightthickness => 0, + -width => 700, + -height => 700, + )->pack( + -expand => 1, + -fill => 'both', + ); + + +# Add a lot of rectangles +my $N = 10000; +foreach my $i (0...$N) { + $zinc->add('rectangle', 1, [50 + rand()*500, 50 + rand()*500, 50 + rand()*500, 50 + rand()*500], -filled => 1, -fillcolor => 'blue'); +} + +# Add a label +my $label = $zinc->add('text', 1, -position => [5, 10], -text => 'usedamage=0: Without OpenGL optimization'); + +# Add a moveable circle +my $circle = $zinc->add('arc', 1, [0,0,50,50], -filled => 1, -fillcolor => 'red', -linewidth => 2); +$zinc->translate($circle, 50, 50); + +# Add bindings to move our circle +my ($X, $Y); +$zinc->bind($circle, '<ButtonPress-1>',[\&press, Ev('x'), Ev('y')]); +$zinc->bind($circle, '<B1-Motion>', [\&motion, Ev('x'), Ev('y')]); + + +# Add bindings to change the value of usedamage +$mw->bind('<KeyPress-0>', sub { + # No optimization + $zinc->configure(-usedamage => 0); + $zinc->itemconfigure($label, -text => 'usedamage=0: Without OpenGL optimization'); +}); +$mw->bind('<KeyPress-1>', sub { + # OpenGL optimization (best with Nvidia + $zinc->configure(-usedamage => 1); + $zinc->itemconfigure($label, -text => 'usedamage=1: With OpenGL optimization (better performance but works only with Nvidia cards)'); +}); +$mw->bind('<KeyPress-2>', sub { + # OpenGL optimization (best with Nvidia + $zinc->configure(-usedamage => 2); + $zinc->itemconfigure($label, -text => 'usedamage=2: With OpenGL optimization (a bit slower but much better compatibility)'); +}); + + +# Mainloop +MainLoop; + + + +# +# Press +# +sub press { + my ($zinc, $x, $y) = @_; + $X = $x; + $Y = $y; +} + + +# +# Motion +# +sub motion { + my ($zinc, $x, $y) = @_; + $zinc->translate($circle, $x - $X, $y - $Y); + $X = $x; + $Y = $y; +} |