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Text stippling is not available under openGL.

Line ends and line joins are not fully implemented under openGL.
The default behavior if to draw round ends and joins.

Line dashes are not really usable in openGL. Some cases work ok,
like aligned rectangles and other not, like curves and arcs.

Tiling/stippling begin on the item or item bounding box edge
rather than on the border edge so that the tile/stipple is
partially masked by the border.

Item tiling is not available for Windows GDI.

Maps are not rendered filled in openGL. The code of maps still
lags behind.