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/*
 * Geo.h -- Header for common geometric routines.
 *
 * Authors		: Patrick Lecoanet.
 * Creation date	:
 *
 * $Id$
 */

/*
 *  Copyright (c) 1993 - 1999 CENA, Patrick Lecoanet --
 *
 * This code is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This code is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this code; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */


#ifndef _Geo_h
#define _Geo_h


#include "Attrs.h"
#include "List.h"

#include <math.h>
#include <limits.h>


#ifndef M_PI
#define M_PI		3.14159265358979323846264338327
#endif
#ifndef M_PI_2
#define M_PI_2		1.57079632679489661923
#endif
#ifndef M_PI_4
#define M_PI_4		0.78539816339744830962
#endif

#define PRECISION_LIMIT		1.0e-10
#define X_PRECISION_LIMIT	5.0e-2
#define ZN_LINE_END_POINTS	6

/*
 * Constants used to specify circle approximation quality.
 */
#define ZN_CIRCLE_COARSE 0
#define ZN_CIRCLE_MEDIUM ZN_CIRCLE_COARSE+1
#define ZN_CIRCLE_FINE ZN_CIRCLE_MEDIUM+1
#define ZN_CIRCLE_FINER ZN_CIRCLE_FINE+1
#define ZN_CIRCLE_FINEST ZN_CIRCLE_FINER+1
  

/*
 * I would like to make these be floats,
 * but have to investigate how. Structures
 * handed to GL or GLU tess _must_ have
 * points has doubles.
 */
typedef struct {
  double	x, y;
} ZnPoint;

typedef struct {
  double	x, y, w, h;
} ZnRect;

/*
 * ZnBBox: orig is into the area while corner is not.
 * Thus the test: ((bbox.orig.x == bbox.corner.x) ||
 *                 (bbox.orig.y == bbox.corner.y))
 * tells whether the bbox is empty or not.
 * When interpreting bboxes the X coordinate system is
 * the norm. x goes from left toward the right and y
 * goes from the top toward the bottom. Bboxes are
 * always axes aligned.
 */
typedef struct {
  ZnPoint	orig, corner;
} ZnBBox;

typedef struct {
  unsigned int	num_points;
  ZnPoint	*points;
  char		*controls;
  ZnBool	cw;
} ZnContour;

/*
 * contour1 can be used to store a single contour
 * without having to alloc the contours array.
 */
typedef struct {
  unsigned int	num_contours;
  ZnContour	*contours;
  ZnContour	contour1;
} ZnPoly;

/*
 * Keep this enum in sync with op_strings in Contour()
 * in tkZinc.c.
 */
typedef enum {
  ZN_CONTOUR_ADD, ZN_CONTOUR_REMOVE
} ZnContourCmd;

typedef struct {
  unsigned int	num_points;
  ZnPoint	*points;
  ZnBool	fan;	/* When using a fan, all contour vertices must be
			 * included to describe the contour as a polygon
			 * (clipping code use that to speed up region
			 * rendering) and the center must be the first
			 * vertex. */
} ZnStrip;
  
typedef struct {
  unsigned int	num_strips;
  ZnStrip	*strips;
  ZnStrip	strip1;
} ZnTriStrip;


#ifndef MIN
#define MIN(a, b) 	((a) <= (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a, b) 	((a) >= (b) ? (a) : (b))
#endif
#ifndef ABS
#define ABS(a) 		((a) < 0 ? -(a) : (a))
#endif

#define ZnDegRad(angle) \
  (M_PI * (double) (angle) / 180.0)
#define ZnRadDeg(angle) \
  (fmod((angle) * 180.0 / M_PI, 360.0))
#define ZnRadDeg360(angle) \
  (fmod(ZnRadDeg(angle)+360.0,360.0))

#define ZnNearestInt(d) \
  (((int) ((d) + (((d) > 0) ? 0.5 : -0.5))))

void
ZnPolyInit(ZnPoly	*poly);
void
ZnPolyContour1(ZnPoly		*poly,
	       ZnPoint		*pts,
	       unsigned int	num_pts,
	       ZnBool		cw);
void
ZnPolySet(ZnPoly	*poly1,
	  ZnPoly	*poly2);
void
ZnPolyFree(ZnPoly	*poly);
void
ZnTriStrip1(ZnTriStrip		*tristrip,
	    ZnPoint		*pts,
	    unsigned int	num_pts,
	    ZnBool		fan);
void
ZnTriFree(ZnTriStrip	*tristrip);

void
ZnAnchor2Origin(ZnPoint		*position,
		ZnDim		width,
		ZnDim		height,
		Tk_Anchor	anchor,
		ZnPoint		*origin);
void
ZnOrigin2Anchor(ZnPoint		*origin,
		ZnDim		width,
		ZnDim		height,
		Tk_Anchor	anchor,
		ZnPoint		*position);
void ZnRectOrigin2Anchor(ZnPoint *rect, Tk_Anchor anchor, ZnPoint *position);
void
ZnBBox2XRect(ZnBBox	*bbox,
	     XRectangle	*rect);
void
ZnGetStringBBox(char	*str,
		Tk_Font	font,
		ZnPos	x,
		ZnPos	y,
		ZnBBox	*str_bbox);
void
ZnResetBBox(ZnBBox *bbox);
void
ZnCopyBBox(ZnBBox *bbox_from,
	   ZnBBox *bbox_to);
void
ZnIntersectBBox(ZnBBox *bbox1,
		ZnBBox *bbox2,
		ZnBBox *bbox_inter);
ZnBool
ZnIsEmptyBBox(ZnBBox *bbox);
void
ZnAddBBoxToBBox(ZnBBox *bbox,
		ZnBBox *bbox2);
void
ZnAddPointToBBox(ZnBBox	*bbox,
		 ZnPos	px,
		 ZnPos	py);
void
ZnAddPointsToBBox(ZnBBox     *bbox,
		  ZnPoint     *points,
		  unsigned int num_points);
void
ZnAddStringToBBox(ZnBBox	*bbox,
		  char		*str,
		  Tk_Font	font,
		  ZnPos		cx,
		  ZnPos		cy);
ZnBool
ZnPointInBBox(ZnBBox	*bbox,
	      ZnPos	x,
	      ZnPos	y);

int
ZnLineInBBox(ZnPoint	*p1,
	     ZnPoint	*p2,
	     ZnBBox	*bbox);

int
ZnBBoxInBBox(ZnBBox	*bbox1,
	     ZnBBox	*bbox2);

int
ZnPolylineInBBox(ZnPoint	*points,
		 unsigned int	num_points,
		 ZnDim		width,
		 int		cap_style,
		 int		join_style,
		 ZnBBox		*bbox);

int
ZnPolygonInBBox(ZnPoint		*points,
		unsigned int	num_points,
		ZnBBox		*bbox,
		ZnBool		*area_enclosed);

int
ZnOvalInBBox(ZnPoint	*center,
	     ZnDim	width,
	     ZnDim	height,
	     ZnBBox	*bbox);

ZnBool
ZnHorizLineToArc(ZnReal	x1,
		 ZnReal	x2,
		 ZnReal	y,
		 ZnReal	rx,
		 ZnReal	ry,
		 int	start_angle,
		 int	angle_extent);

ZnBool
ZnVertLineToArc(ZnReal	x,
		ZnReal	y1,
		ZnReal	y2,
		ZnReal	rx,
		ZnReal	ry,
		int	start_angle,
		int	angle_extent);

ZnBool
ZnPointInAngle(int	start_angle,
	       int	angle_extent,
	       ZnPoint	*p);

void
ZnPointPolarToCartesian(ZnReal	heading,
			ZnReal	rho,
			ZnReal	theta,
			ZnReal	*delta_x,
			ZnReal	*delta_y);

ZnReal
ZnProjectionToAngle(ZnReal	dx,
		    ZnReal	dy);

ZnDim
ZnRectangleToPointDist(ZnBBox	*bbox,
		       ZnPoint	*p);
ZnDim ZnLineToPointDist(ZnPoint *p1, ZnPoint *p2, ZnPoint *p, ZnPoint *closest);

ZnDim
ZnPolygonToPointDist(ZnPoint		*points,
		     unsigned int	num_points,
		     ZnPoint		*p);

ZnDim
ZnPolylineToPointDist(ZnPoint		*points,
		      unsigned int	num_points,
		      ZnDim		width,
		      int		cap_style,
		      int		join_style,		   
		      ZnPoint		*p);

ZnDim
ZnOvalToPointDist(ZnPoint	*center,
		  ZnDim		width,
		  ZnDim		height,
		  ZnDim		line_width,
		  ZnPoint	*p);

void
ZnGetButtPoints(ZnPoint	*p1,
		ZnPoint	*p2,
		ZnDim	width,
		ZnBool	projecting,
		ZnPoint	*c1,
		ZnPoint	*c2);

ZnBool
ZnGetMiterPoints(ZnPoint	*p1,
		 ZnPoint	*p2,
		 ZnPoint	*p3,
		 ZnDim		width,
		 ZnPoint	*c1,
		 ZnPoint	*c2);

ZnBool
ZnIntersectLines(ZnPoint	*a1,
		 ZnPoint	*a2,
		 ZnPoint	*b1,
		 ZnPoint	*b2,
		 ZnPoint	*pi);

void
ZnShiftLine(ZnPoint	*p1,
	    ZnPoint	*p2,
	    ZnDim	dist,
	    ZnPoint	*p3,
	    ZnPoint	*p4);

void
ZnInsetPolygon(ZnPoint		*p,
	       unsigned int	num_points,
	       ZnDim		inset);

void
ZnSmoothPathWithBezier(ZnPoint		*from_points,
		       unsigned int	num_points,
		       ZnList		to_points);

void
ZnGetBezierPoints(ZnPoint	*p1,
		  ZnPoint	*c1,
		  ZnPoint	*c2,
		  ZnPoint	*p2,
		  ZnList	to_points,
		  double	eps);
void
ZnGetBezierPath(ZnList	from_points,
		ZnList	to_points);


ZnPoint *
ZnGetCirclePoints(int		type,
		  int		quality,
		  ZnReal	start_angle,
		  ZnReal	angle_extent,
		  unsigned int	*num_points,
		  ZnList	point_list);

void
ZnGetArcPath(ZnReal	start_angle,
	     ZnReal	end_angle,
	     int	type,
	     ZnList	to_points);

void
ZnFitBezier(ZnPoint	*pts,
	    unsigned int num_points,
	    ZnReal	error,
	    ZnList	controls);

ZnBool
ZnTestCCW(ZnPoint		*p,
	  unsigned int	num_points);


#endif	/* _Geo_h */