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author | Théo de la Hogue | 2023-09-26 10:47:43 +0200 |
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committer | Théo de la Hogue | 2023-09-26 10:47:43 +0200 |
commit | 12ae7e20aba323624d360567ea424ac2d315fbc7 (patch) | |
tree | fd76adc669febf6ec19526c6f8278d2d853e8646 /docs/user_guide/aruco_markers_pipeline/introduction.md | |
parent | 08791230814241baf2283c07cc6b16b00dcccca4 (diff) | |
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Harmonizing AOI/aoi without s at the end.
Diffstat (limited to 'docs/user_guide/aruco_markers_pipeline/introduction.md')
-rw-r--r-- | docs/user_guide/aruco_markers_pipeline/introduction.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/user_guide/aruco_markers_pipeline/introduction.md b/docs/user_guide/aruco_markers_pipeline/introduction.md index 917245d..dc3aa4a 100644 --- a/docs/user_guide/aruco_markers_pipeline/introduction.md +++ b/docs/user_guide/aruco_markers_pipeline/introduction.md @@ -19,7 +19,7 @@ To build your own ArUco markers pipeline, you need to know: * [How to describe scene's AOI](aoi_3d_description.md), * [How to load and execute ArUco markers pipeline](configuration_and_execution.md), * [How to estimate scene pose](pose_estimation.md), -* [How to project AOIs into camera frame](aoi_3d_projection.md), +* [How to project AOI into camera frame](aoi_3d_projection.md), * [How to define an AOI as a frame](aoi_frame.md) More advanced features are also explained like: |