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author | Théo de la Hogue | 2023-09-06 08:34:32 +0200 |
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committer | Théo de la Hogue | 2023-09-06 08:34:32 +0200 |
commit | 3b8681b848fd91989a03d0ff6a03c7deaec4addd (patch) | |
tree | 438e0eb91d4954564c774b16421c94ad2d3bbdbd /docs/user_guide/augmented_reality_pipeline/introduction.md | |
parent | 3dba9640ad57e48d1979d19cfe8cab8c9be2d621 (diff) | |
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diff --git a/docs/user_guide/augmented_reality_pipeline/introduction.md b/docs/user_guide/augmented_reality_pipeline/introduction.md deleted file mode 100644 index a06b1e2..0000000 --- a/docs/user_guide/augmented_reality_pipeline/introduction.md +++ /dev/null @@ -1,19 +0,0 @@ -Overview -======== - -This section explains how to build augmented reality pipelines based on ArUco Markers technology for various use cases. - -First, let's look at the schema below: it gives an overview of the main notions involved in the following chapters. - -![Augmented reality pipeline](../../img/augmented_reality_pipeline.png) - -To build your own augmented reality pipeline, you need to know: - -* [How to setup an ArUco markers scene](aruco_scene_creation.md), -* [How to deal with an ArCamera instance](ar_camera_configuration_and_execution.md), -* [How to add ArScene instance](ar_scene.md), -* [How to visualize ArCamera and ArScenes](visualisation.md) - -More advanced features are also explained like: - -* [How to script augmented reality pipeline](advanced_topics/scripting.md) |