diff options
-rw-r--r-- | src/argaze/AreaOfInterest/AOI2DScene.py | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/src/argaze/AreaOfInterest/AOI2DScene.py b/src/argaze/AreaOfInterest/AOI2DScene.py index 4b8e603..2d0ff17 100644 --- a/src/argaze/AreaOfInterest/AOI2DScene.py +++ b/src/argaze/AreaOfInterest/AOI2DScene.py @@ -17,7 +17,7 @@ class AOI2DScene(AOIFeatures.AOIScene): # set dimension member self.dimension = 2 - def look_at(self, gaze_position: GazeFeatures.GazePosition): + def look_at(self, gaze_position: GazeFeatures.GazePosition, gaze_precision: GazeFeatures.GazePrecision): """Get looked and ignored AOI names.""" looked = {} @@ -25,6 +25,9 @@ class AOI2DScene(AOIFeatures.AOIScene): for name, aoi in self.items(): + # TODO : use looked_region + # looked_region, aoi_ratio, gaze_ratio = aoi2D.looked_region(gaze_position, gaze_precision) + if aoi.looked(): looked[name] = aoi.look_at(gaze_position) @@ -35,7 +38,7 @@ class AOI2DScene(AOIFeatures.AOIScene): return looked, ignored - def draw(self, frame, gaze_position: GazeFeatures.GazePosition, exclude=[], base_color=(0, 0, 255), looked_color=(0, 255, 0)): + def draw(self, frame, gaze_position: GazeFeatures.GazePosition, gaze_precision: GazeFeatures.GazePrecision, exclude=[], base_color=(0, 0, 255), looked_color=(0, 255, 0)): """Draw AOI polygons on frame.""" for name, aoi2D in self.items(): @@ -43,14 +46,24 @@ class AOI2DScene(AOIFeatures.AOIScene): if name in exclude: continue - looked = aoi2D.looked(gaze_position) + looked_region, aoi_ratio, gaze_ratio = aoi2D.looked_region(gaze_position, gaze_precision) + + # Draw looked region + looked_region.draw(frame, base_color, 4) + + # TODO : Externalise this criteria + looked = aoi_ratio > 0.25 or gaze_ratio > 0.5 color = looked_color if looked else base_color if looked: + top_left_corner_pixel = numpy.rint(aoi2D.clockwise()[0]).astype(int) cv.putText(frame, name, top_left_corner_pixel, cv.FONT_HERSHEY_SIMPLEX, 1, (255, 255, 255), 1, cv.LINE_AA) + # Draw looked region + looked_region.draw(frame, looked_color, 4) + # 4 corners aoi only if len(aoi2D) == 4: looked_pixel = aoi2D.looked_pixel(aoi2D.look_at(gaze_position)) |