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-rw-r--r--Horloge/Horloge.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/Horloge/Horloge.cpp b/Horloge/Horloge.cpp
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+// Horloge.cpp : Defines the class behaviors for the application.
+//
+
+#include "stdafx.h"
+#include "Horloge.h"
+#include "HorlogeDlg.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp
+
+BEGIN_MESSAGE_MAP(CHorlogeApp, CWinApp)
+ //{{AFX_MSG_MAP(CHorlogeApp)
+ // NOTE - the ClassWizard will add and remove mapping macros here.
+ // DO NOT EDIT what you see in these blocks of generated code!
+ //}}AFX_MSG
+ ON_COMMAND(ID_HELP, CWinApp::OnHelp)
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp construction
+
+CHorlogeApp::CHorlogeApp()
+{
+ // TODO: add construction code here,
+ // Place all significant initialization in InitInstance
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// The one and only CHorlogeApp object
+
+CHorlogeApp theApp;
+
+/////////////////////////////////////////////////////////////////////////////
+// CHorlogeApp initialization
+
+BOOL CHorlogeApp::InitInstance()
+{
+ // InitCommonControlsEx() is required on Windows XP if an application
+ // manifest specifies use of ComCtl32.dll version 6 or later to enable
+ // visual styles. Otherwise, any window creation will fail.
+ INITCOMMONCONTROLSEX InitCtrls;
+ InitCtrls.dwSize = sizeof(InitCtrls);
+ // Set this to include all the common control classes you want to use
+ // in your application.
+ InitCtrls.dwICC = ICC_WIN95_CLASSES;
+ InitCommonControlsEx(&InitCtrls);
+
+ CWinApp::InitInstance();
+
+ //AfxEnableControlContainer();
+ CHorlogeDlg dlg;
+ m_pMainWnd = &dlg;
+ INT_PTR nResponse = dlg.DoModal();
+ if (nResponse == IDOK)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with OK
+ }
+ else if (nResponse == IDCANCEL)
+ {
+ // TODO: Place code here to handle when the dialog is
+ // dismissed with Cancel
+ }
+
+ // Since the dialog has been closed, return FALSE so that we exit the
+ // application, rather than start the application's message pump.
+ return FALSE;
+}