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// Test.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "IvyProbe.h"
#include "IvyProbeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTestApp
BEGIN_MESSAGE_MAP(CIvyProbeApp, CWinApp)
//{{AFX_MSG_MAP(CTestApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTestApp construction
CIvyProbeApp::CIvyProbeApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CTestApp object
CIvyProbeApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CTestApp initialization
BOOL CIvyProbeApp::InitInstance()
{
InitCommonControls();
CWinApp::InitInstance();
// CG: The following block was added by the Windows Sockets component.
{
if (!AfxSocketInit())
{
AfxMessageBox(CG_IDS_SOCKETS_INIT_FAILED);
return FALSE;
}
}
CIvyProbeDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
// App command to run the dialog
void CIvyProbeApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
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