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/*
* Ivy League
*
* Sockets
*
* Copyright 1990-2000
* Laboratoire de Recherche en Informatique (LRI)
* Centre d'Etudes de la Navigation Aerienne (CENA)
*
* original code by Michel Beaudouin-Lafon,
* modified by Stephane Chatty and Stephane Sire
*
* $Id$
*
*/
#ifndef Socket_H_
#define Socket_H_
#include "cplus_bugs.h"
#include "Channel.h"
#include "Address.h"
extern char* StrReprBuf;
#define SOCK_UNSPEC 0
// Virtual base class for sockets.
// A socket is a channel and an address.
// As a channel, it is immutable, and must be initialized once and for all at creation.
//
class IvlSocket : public IvlChannel {
protected:
IvlAddress* BAddr;
IvlAddress* CAddr;
int AddrFamily;
bool Ready;
/*?public?*/
IvlSocket (IvlAddress*, IvlAddress*);
IvlSocket (const IvlSocket& s);
~IvlSocket ();
public:
virtual int SockType () = 0;
inline int Family () { return AddrFamily; }
inline void SetFamily (int f) { AddrFamily = f; }
inline bool IsReady () const { return Ready; }
void BindTo (IvlAddress*);
void ConnectTo (IvlAddress*);
inline IvlAddress* BoundTo () { return BAddr; }
inline IvlAddress* ConnectedTo () { return CAddr; }
bool Open ();
int Bind (IvlAddress* = 0);
int Connect (IvlAddress* = 0);
int Accept ();
bool Setup ();
bool ReuseAddress (bool = true);
bool AllowBroadcast (bool = true);
char* StrRepr (char* = StrReprBuf);
};
#endif /* Socket_H_ */
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