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#include "ivl.h"
#include "dnn.h"
#include <stdio.h>
#include "Loop.h"
#include "Disposable.h"

#if 0
#if 0
class A {
public:
	void	foo (IvlEvent&);
};

main ()
{
	A a;
	IvlReactionOf <A> r (a, &A::foo);
}

#else

IvlEventFeature evf [] = {{"X", sizeof (int)}, {"Y", sizeof (int)}};
IvlEventType click ("click", 2, evf);

class IvlClickEvent : public IvlEvent {
public:
	int X, Y;
    inline	IvlClickEvent (int x, int y) : IvlEvent (&click, false), X (x), Y (y)	{}
    inline	void	SetX (int x) { X = x; }       
    inline	void	SetY (int y) { Y = y; }       
    inline int	GetX () const { return X; }
    inline int	GetY () const { return Y; }
};

main ()
{
	IvlEvent ev (&click);
	int x = 3, y = 5;
	ev.SetFeature (0, &x);
	ev.SetFeature (1, &y);
	int x2, y2;
	ev.GetFeature (0, &x2);
	ev.GetFeature (1, &y2);
	printf ("(%d, %d)\n", x2, y2);
	IvlClickEvent ev2 (3, 5);
	int x22, y22;
	ev.GetFeature (0, &x22);
	ev.GetFeature (1, &y22);
	printf ("(%d, %d)\n", x22, y22);
	
}

#endif
#else

class A : public IvlDisposable {
public:
	A () { printf ("A::A\n"); }
	~A () { printf ("A::~A\n"); }
};

A* a;

void
foo ()
{
	static int i = 0;
	printf ("%d\n", i);
	if (i >= 5) {
		a->Trash ();
		IvlStop ();
	}
	i++;
}

main ()
{
	IvlOpen ();
	a = new A;
	IvlMpx->AddHook (foo);
	IvlLoop ();
	IvlClose ();
}

#endif