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/*
* CENA C++ Utilities
*
* by Stephane Chatty
*
* Copyright 1992-1995
* Centre d'Etudes de la Navigation Aerienne (CENA)
*
* Automata.
*
* $Id$
* $CurLog$
*/
#ifndef IvlAutomaton_H_
#define IvlAutomaton_H_
#include "cplus_bugs.h"
#include "List.h"
#include "HashTable.h"
#include "String.h"
#include "bool.h"
typedef void IvlToken;
typedef void IvlKey;
class IvlBaseState;
class IvlBaseAutomaton;
class IvlBaseLink {
protected:
IvlBaseState* To;
public:
IvlBaseLink (IvlBaseState*);
virtual ~IvlBaseLink ();
virtual void Fire (IvlBaseState*, IvlBaseState*, IvlToken*) = 0;
inline IvlBaseState* GetDestination () const { return To;}
};
class IvlBaseState {
protected:
IvlString Name;
IvlHashTableOf <IvlBaseLink> Links;
IvlBaseAutomaton* TheAutomaton;
virtual void In () = 0;
virtual void Out () = 0;
public:
IvlBaseState (const char*, IvlBaseAutomaton&);
virtual ~IvlBaseState ();
void Add (IvlBaseLink*);
void CreateLink (IvlBaseState*, IvlKey*);
void RemoveLink (IvlBaseLink*);
IvlBaseState* Next (IvlToken*, bool = false);
};
#if 0
typedef unsigned int (*HASH_F) (const IvlKey*, int);
typedef int (*HCMP_F) (const IvlKey*, const IvlKey*);
typedef IvlKey* (*HCP_F) (const IvlKey*);
typedef void (*HDEL_F) (const IvlKey*);
#endif
typedef IvlKey* (*AKEY_F) (IvlToken*);
class IvlBaseAutomaton {
friend class IvlBaseState;
friend class IvlAutomIter;
protected:
int Size;
HASH_F Hash;
HCP_F Copy;
HDEL_F Delete;
HCMP_F Compare;
AKEY_F GetKey;
IvlBaseState* Initial;
IvlListOf <IvlBaseState> AllStates;
public:
IvlBaseAutomaton (AKEY_F = 0, HASH_F = 0, HCP_F = 0, HDEL_F = 0, HCMP_F = 0, int sz = 4);
~IvlBaseAutomaton ();
inline IvlBaseState* GetInitial () { return Initial; }
inline void SetInitial (IvlBaseState* s) { Initial = s; }
IvlBaseState* CreateState (const char* = 0);
};
class IvlState;
typedef void (IvlLinkFun) (IvlState*, IvlState*, IvlToken*);
class IvlLink : public IvlBaseLink {
protected:
IvlLinkFun* Fun;
public:
IvlLink (IvlState*, IvlLinkFun*);
~IvlLink ();
void Fire (IvlBaseState*, IvlBaseState*, IvlToken*);
};
typedef void (IvlStateFun) (IvlState*);
class IvlAutomaton;
class IvlState : public IvlBaseState {
protected:
IvlStateFun* InFun;
IvlStateFun* OutFun;
void In ();
void Out ();
public:
IvlState (const char*, IvlAutomaton&, IvlStateFun* = 0, IvlStateFun* = 0);
~IvlState ();
void CreateLink (IvlState*, IvlKey*, IvlLinkFun);
};
class IvlAutomaton : public IvlBaseAutomaton {
public:
inline IvlAutomaton () : IvlBaseAutomaton () {}
inline ~IvlAutomaton () {}
IvlState* CreateState (const char* = 0, IvlStateFun = 0, IvlStateFun = 0);
};
class IvlAutomIter {
protected:
IvlBaseAutomaton* TheAutomaton;
IvlBaseState* CurState;
public:
IvlAutomIter (IvlBaseAutomaton&);
~IvlAutomIter ();
bool Step (IvlToken*);
};
#endif /* IvlAutomaton_H_ */
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