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/*
* CENA C++ Utilities
*
* by Stephane Chatty
*
* Copyright 1992-1995
* Centre d'Etudes de la Navigation Aerienne (CENA)
*
* plain and generic lists (original ideas by Yves Berteaud)
*
* $Id$
* $CurLog$
*/
#ifndef List_H_
#define List_H_
#include "cplus_bugs.h"
#include <sys/types.h>
class IvlAllocator;
typedef void IvlListItem;
typedef void* IvlListIndex;
#ifdef CPLUS_BUG20
class IvlListLink;
#endif
class IvlList {
friend class IvlListIter;
#ifndef CPLUS_BUG20
class IvlListLink {
static IvlAllocator* ListLinkMem;
public:
IvlListItem* Entry;
IvlListLink* Next;
inline IvlListLink (IvlListItem* e, IvlListLink* n = 0) { Entry = e; Next = n ? n : this; }
IvlListLink* Previous ();
void* operator new (size_t);
void operator delete (void*);
};
#endif
public:
enum list_status { NoError, WasEmpty, TooEarly, TooFar, BadIterator };
enum list_remove { All = -1 };
private:
IvlListLink* LastLink;
list_status StatusFlag;
IvlListIndex InsertAfterLink (IvlListLink*, IvlListItem*);
IvlListIndex InsertBeforeLink (IvlListLink*, IvlListItem*);
IvlListItem* RemoveAfterLink (IvlListLink*);
public:
inline IvlList () : LastLink (0), StatusFlag (NoError) { }
IvlList (IvlListItem*);
IvlList (const IvlList&);
~IvlList ();
IvlList& operator = (const IvlList&);
inline list_status GetStatus () const { return StatusFlag; }
inline int IsEmpty () const { return !LastLink; }
IvlListItem* First ();
IvlListItem* Last ();
IvlListItem* Nth (int n);
int Length () const;
int Find (IvlListItem*, int* = 0) const;
IvlListIndex Append (IvlListItem*);
IvlListIndex Prepend (IvlListItem*);
inline IvlList& operator << (IvlListItem* it) { Append (it); return *this; }
IvlListItem* RemoveFirst ();
IvlListItem* RemoveLast ();
int Remove (IvlListItem*, int = 1);
int Remove (int (*) (IvlListItem*), int = 1);
void Clear ();
IvlListIndex InsertAfter (const IvlListIter&, IvlListItem*);
IvlListIndex InsertBefore (const IvlListIter&, IvlListItem*);
IvlListItem* RemoveAfter (const IvlListIter&);
};
class IvlListIter {
friend class IvlList;
public:
enum listiter_status { Normal, StartOfList, EndOfList };
private:
const IvlList* TheList;
#ifdef CPLUS_BUG20
IvlListLink* CurLink;
#else
IvlList::IvlListLink* CurLink;
#endif
listiter_status StatusFlag;
public:
inline IvlListIter (const IvlList& l) : TheList (&l), CurLink (0), StatusFlag (StartOfList) { }
IvlListIter (const IvlList&, IvlListIndex);
inline void Reset () { CurLink = 0; StatusFlag = StartOfList; }
inline IvlListIter& operator = (const IvlList& l) { TheList = &l; CurLink = 0; StatusFlag = StartOfList; return *this; }
inline IvlListIter& operator = (const IvlListIter& li) { TheList = li.TheList; CurLink = li.CurLink; StatusFlag = li.StatusFlag; return *this; }
IvlListIter& operator ++ ();
#ifndef CPLUS_BUG16
IvlListIter& operator ++ (int);
#endif
IvlListItem* operator * () const;
int Find (IvlListItem*);
inline listiter_status GetStatus () const { return StatusFlag; }
inline operator int () const { return StatusFlag == Normal; }
};
#ifndef CPLUS_BUG19
template <class ITEM> class IvlListIterOf;
template <class ITEM> class IvlListOf : public IvlList {
public:
inline IvlListOf () : IvlList () {}
inline IvlListOf (ITEM* it) : IvlList (it) {}
inline ITEM* First () { return (ITEM*) (IvlList::First ()); }
inline ITEM* Last () { return (ITEM*) (IvlList::Last ()); }
inline ITEM* Nth (int n) { return (ITEM*) (IvlList::Nth (n)); }
inline int Find (ITEM* it, int* r = 0) const { return IvlList::Find (it, r); }
inline IvlListIndex Append (ITEM* it) { return IvlList::Append (it); }
inline IvlListIndex Prepend (ITEM* it) { return IvlList::Prepend (it); }
inline IvlListOf<ITEM>& operator << (ITEM* it) { IvlList::Append (it); return *this; }
inline ITEM* RemoveFirst () { return (ITEM*) (IvlList::RemoveFirst ()); }
inline ITEM* RemoveLast () { return (ITEM*) (IvlList::RemoveLast ()); }
inline int Remove (ITEM* it, int nb = 1) { return IvlList::Remove (it, nb); }
inline int Remove (int (*p) (ITEM*), int nb = 1) { return IvlList::Remove ((int (*) (void*)) p, nb); }
inline IvlListIndex InsertAfter (const IvlListIterOf <ITEM>& li, ITEM*it) { return IvlList::InsertAfter (li, it); }
inline IvlListIndex InsertBefore (const IvlListIterOf <ITEM>& li, ITEM* it) { return IvlList::InsertBefore (li, it); }
inline ITEM* RemoveAfter (const IvlListIterOf <ITEM>& li) { return (ITEM*) IvlList::RemoveAfter (li); }
};
template <class ITEM> class IvlListIterOf : public IvlListIter {
public:
inline IvlListIterOf (const IvlListOf <ITEM>& l) : IvlListIter (l) { }
inline IvlListIterOf<ITEM>& operator = (const IvlListOf <ITEM>& l) { return (IvlListIterOf <ITEM>&) IvlListIter::operator = (l); }
inline IvlListIterOf<ITEM>& operator = (const IvlListIterOf <ITEM>& li) { return (IvlListIterOf <ITEM>&) IvlListIter::operator = (li); }
inline IvlListIterOf<ITEM>& operator ++ () { return (IvlListIterOf <ITEM>&) IvlListIter::operator ++ (); }
inline ITEM* operator * () const { return (ITEM*) IvlListIter::operator * (); }
inline int Find (ITEM* it) { return IvlListIter::Find (it); }
};
#endif /* CPLUS_BUG19 */
typedef IvlListItem IvlStackItem;
/* CPLUS_BUG10 */
class IvlStack : _private IvlList {
public:
IvlList :: Clear;
IvlList :: IsEmpty;
IvlList :: GetStatus;
inline void Push (IvlStackItem* p) { Prepend (p); }
inline IvlStackItem* Pop () { return RemoveFirst (); }
inline IvlStackItem* Top () { return First (); }
};
#ifndef CPLUS_BUG19
template <class ITEM> class IvlStackOf : public IvlStack {
public:
inline void Push (ITEM* p) { IvlStack::Push (p); }
inline ITEM* Pop () { return (ITEM*) IvlStack::Pop (); }
inline ITEM* Top () { return (ITEM*) IvlStack::Top (); }
inline operator const IvlListOf <ITEM>& () { return *(IvlListOf <ITEM>*) this; }
};
#endif /* CPLUS_BUG19 */
typedef IvlListItem IvlQueueItem;
#if 0
/* CPLUS_BUG10 */
class IvlQueue : _private IvlList {
public:
IvlList :: Clear;
IvlList :: IsEmpty;
IvlList :: GetStatus;
inline void Put (IvlQueueItem* p) { Append (p); }
inline IvlQueueItem* Get () { return RemoveFirst (); }
inline operator const IvlList& () { return *this; }
};
#ifndef CPLUS_BUG19
template <class ITEM> class IvlQueueOf : public IvlQueue {
public:
inline void Put (ITEM* p) { IvlQueue::Put (p); }
inline ITEM* Get () { return (ITEM*) IvlQueue::Get (); }
inline operator const IvlListOf <ITEM>& () { return *(IvlListOf <ITEM>*) this; }
};
#endif /* CPLUS_BUG19 */
#endif /* 0 */
#endif /* List_H_ */
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