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author | lecoanet | 2005-09-13 10:10:39 +0000 |
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committer | lecoanet | 2005-09-13 10:10:39 +0000 |
commit | 7c6fc7daa205c435f8666311c5c13974c64e58ca (patch) | |
tree | fa82ce330b5932fa3812c80a4eb3b40280001e47 /generic/tkZinc.c | |
parent | fe340ac104bb5daccbccd37f9a425a305b3ce403 (diff) | |
download | tkzinc-7c6fc7daa205c435f8666311c5c13974c64e58ca.zip tkzinc-7c6fc7daa205c435f8666311c5c13974c64e58ca.tar.gz tkzinc-7c6fc7daa205c435f8666311c5c13974c64e58ca.tar.bz2 tkzinc-7c6fc7daa205c435f8666311c5c13974c64e58ca.tar.xz |
The fix for the damage problem on i865 doesn't really work reliably. It is off
now. The real fix is not using damage at all on these plateforms. On Nvidia
it is quite safe to use damage though.
Diffstat (limited to 'generic/tkZinc.c')
-rw-r--r-- | generic/tkZinc.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/generic/tkZinc.c b/generic/tkZinc.c index 4fd4bfa..99018d7 100644 --- a/generic/tkZinc.c +++ b/generic/tkZinc.c @@ -8502,7 +8502,7 @@ Repair(ZnWInfo *wi) CLEAR(wi->flags, ZN_CONFIGURE_EVENT); /* Switch the GL buffers. */ -#ifdef GL_DAMAGE +#if 0 glDisable(GL_BLEND); glDisable(GL_STENCIL_TEST); glDrawBuffer(GL_FRONT); |