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authorlemort2008-01-15 16:31:46 +0000
committerlemort2008-01-15 16:31:46 +0000
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Integration d'un mecanisme d'optimisation compatible avec les cartes non-Nvidia. Ce mecanisme est plus lent que le mecanisme de GL_DAMAGE mais il demeure plus rapide que le redessin complet de la scene.
Le nouveau mecanisme elimine le souci des traces noires avec les cartes ATI
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