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+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+*/
+/*
+** Author: Eric Veach, July 1994.
+**
+** $Date$ $Revision$
+** $Header$
+*/
+
+#include <stddef.h>
+#include <assert.h>
+#include "priorityq-heap.h"
+#include "memalloc.h"
+
+#define INIT_SIZE 32
+
+#define TRUE 1
+#define FALSE 0
+
+#ifdef FOR_TRITE_TEST_PROGRAM
+#define LEQ(x,y) (*pq->leq)(x,y)
+#else
+/* Violates modularity, but a little faster */
+#include "geom.h"
+#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
+#endif
+
+/* really __gl_pqHeapNewPriorityQ */
+PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
+{
+ PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
+ if (pq == NULL) return NULL;
+
+ pq->size = 0;
+ pq->max = INIT_SIZE;
+ pq->nodes = (PQnode *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
+ if (pq->nodes == NULL) {
+ memFree(pq);
+ return NULL;
+ }
+
+ pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
+ if (pq->handles == NULL) {
+ memFree(pq->nodes);
+ memFree(pq);
+ return NULL;
+ }
+
+ pq->initialized = FALSE;
+ pq->freeList = 0;
+ pq->leq = leq;
+
+ pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
+ pq->handles[1].key = NULL;
+ return pq;
+}
+
+/* really __gl_pqHeapDeletePriorityQ */
+void pqDeletePriorityQ( PriorityQ *pq )
+{
+ memFree( pq->handles );
+ memFree( pq->nodes );
+ memFree( pq );
+}
+
+
+static void FloatDown( PriorityQ *pq, long curr )
+{
+ PQnode *n = pq->nodes;
+ PQhandleElem *h = pq->handles;
+ PQhandle hCurr, hChild;
+ long child;
+
+ hCurr = n[curr].handle;
+ for( ;; ) {
+ child = curr << 1;
+ if( child < pq->size && LEQ( h[n[child+1].handle].key,
+ h[n[child].handle].key )) {
+ ++child;
+ }
+
+ assert(child <= pq->max);
+
+ hChild = n[child].handle;
+ if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
+ n[curr].handle = hCurr;
+ h[hCurr].node = curr;
+ break;
+ }
+ n[curr].handle = hChild;
+ h[hChild].node = curr;
+ curr = child;
+ }
+}
+
+
+static void FloatUp( PriorityQ *pq, long curr )
+{
+ PQnode *n = pq->nodes;
+ PQhandleElem *h = pq->handles;
+ PQhandle hCurr, hParent;
+ long parent;
+
+ hCurr = n[curr].handle;
+ for( ;; ) {
+ parent = curr >> 1;
+ hParent = n[parent].handle;
+ if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
+ n[curr].handle = hCurr;
+ h[hCurr].node = curr;
+ break;
+ }
+ n[curr].handle = hParent;
+ h[hParent].node = curr;
+ curr = parent;
+ }
+}
+
+/* really __gl_pqHeapInit */
+void pqInit( PriorityQ *pq )
+{
+ long i;
+
+ /* This method of building a heap is O(n), rather than O(n lg n). */
+
+ for( i = pq->size; i >= 1; --i ) {
+ FloatDown( pq, i );
+ }
+ pq->initialized = TRUE;
+}
+
+/* really __gl_pqHeapInsert */
+/* returns LONG_MAX iff out of memory */
+PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
+{
+ long curr;
+ PQhandle free;
+
+ curr = ++ pq->size;
+ if( (curr*2) > pq->max ) {
+ PQnode *saveNodes= pq->nodes;
+ PQhandleElem *saveHandles= pq->handles;
+
+ /* If the heap overflows, double its size. */
+ pq->max <<= 1;
+ pq->nodes = (PQnode *)memRealloc( pq->nodes,
+ (size_t)
+ ((pq->max + 1) * sizeof( pq->nodes[0] )));
+ if (pq->nodes == NULL) {
+ pq->nodes = saveNodes; /* restore ptr to free upon return */
+ return LONG_MAX;
+ }
+ pq->handles = (PQhandleElem *)memRealloc( pq->handles,
+ (size_t)
+ ((pq->max + 1) *
+ sizeof( pq->handles[0] )));
+ if (pq->handles == NULL) {
+ pq->handles = saveHandles; /* restore ptr to free upon return */
+ return LONG_MAX;
+ }
+ }
+
+ if( pq->freeList == 0 ) {
+ free = curr;
+ } else {
+ free = pq->freeList;
+ pq->freeList = pq->handles[free].node;
+ }
+
+ pq->nodes[curr].handle = free;
+ pq->handles[free].node = curr;
+ pq->handles[free].key = keyNew;
+
+ if( pq->initialized ) {
+ FloatUp( pq, curr );
+ }
+ assert(free != LONG_MAX);
+ return free;
+}
+
+/* really __gl_pqHeapExtractMin */
+PQkey pqExtractMin( PriorityQ *pq )
+{
+ PQnode *n = pq->nodes;
+ PQhandleElem *h = pq->handles;
+ PQhandle hMin = n[1].handle;
+ PQkey min = h[hMin].key;
+
+ if( pq->size > 0 ) {
+ n[1].handle = n[pq->size].handle;
+ h[n[1].handle].node = 1;
+
+ h[hMin].key = NULL;
+ h[hMin].node = pq->freeList;
+ pq->freeList = hMin;
+
+ if( -- pq->size > 0 ) {
+ FloatDown( pq, 1 );
+ }
+ }
+ return min;
+}
+
+/* really __gl_pqHeapDelete */
+void pqDelete( PriorityQ *pq, PQhandle hCurr )
+{
+ PQnode *n = pq->nodes;
+ PQhandleElem *h = pq->handles;
+ long curr;
+
+ assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
+
+ curr = h[hCurr].node;
+ n[curr].handle = n[pq->size].handle;
+ h[n[curr].handle].node = curr;
+
+ if( curr <= -- pq->size ) {
+ if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
+ FloatDown( pq, curr );
+ } else {
+ FloatUp( pq, curr );
+ }
+ }
+ h[hCurr].key = NULL;
+ h[hCurr].node = pq->freeList;
+ pq->freeList = hCurr;
+}