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-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: The application programming interfaces
-** established by SGI in conjunction with the Original Code are The
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
-** Window System(R) (Version 1.3), released October 19, 1998. This software
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation
-** published by SGI, but has not been independently verified as being
-** compliant with the OpenGL(R) version 1.2.1 Specification.
-**
-*/
-/*
-** Author: Eric Veach, July 1994.
-**
-** $Date$ $Revision$
-** $Header$
-*/
-
-#include "gluos.h"
-#include <stddef.h>
-#include <assert.h>
-#include <limits.h> /* LONG_MAX */
-#include "memalloc.h"
-
-/* Include all the code for the regular heap-based queue here. */
-
-#include "priorityq-heap.c"
-
-/* Now redefine all the function names to map to their "Sort" versions. */
-
-#include "priorityq-sort.h"
-
-/* really __gl_pqSortNewPriorityQ */
-PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
-{
- PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
- if (pq == NULL) return NULL;
-
- pq->heap = __gl_pqHeapNewPriorityQ( leq );
- if (pq->heap == NULL) {
- memFree(pq);
- return NULL;
- }
-
- pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
- if (pq->keys == NULL) {
- __gl_pqHeapDeletePriorityQ(pq->heap);
- memFree(pq);
- return NULL;
- }
-
- pq->size = 0;
- pq->max = INIT_SIZE;
- pq->initialized = FALSE;
- pq->leq = leq;
- return pq;
-}
-
-/* really __gl_pqSortDeletePriorityQ */
-void pqDeletePriorityQ( PriorityQ *pq )
-{
- assert(pq != NULL);
- if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
- if (pq->order != NULL) memFree( pq->order );
- if (pq->keys != NULL) memFree( pq->keys );
- memFree( pq );
-}
-
-
-#define LT(x,y) (! LEQ(y,x))
-#define GT(x,y) (! LEQ(x,y))
-#define Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
-
-/* really __gl_pqSortInit */
-int pqInit( PriorityQ *pq )
-{
- PQkey **p, **r, **i, **j, *piv;
- struct { PQkey **p, **r; } Stack[50], *top = Stack;
- unsigned long seed = 2016473283;
-
- /* Create an array of indirect pointers to the keys, so that we
- * the handles we have returned are still valid.
- */
-/*
- pq->order = (PQHeapKey **)memAlloc( (size_t)
- (pq->size * sizeof(pq->order[0])) );
-*/
- pq->order = (PQHeapKey **)memAlloc( (size_t)
- ((pq->size+1) * sizeof(pq->order[0])) );
-/* the previous line is a patch to compensate for the fact that IBM */
-/* machines return a null on a malloc of zero bytes (unlike SGI), */
-/* so we have to put in this defense to guard against a memory */
-/* fault four lines down. from fossum@austin.ibm.com. */
- if (pq->order == NULL) return 0;
-
- p = pq->order;
- r = p + pq->size - 1;
- for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
- *i = piv;
- }
-
- /* Sort the indirect pointers in descending order,
- * using randomized Quicksort
- */
- top->p = p; top->r = r; ++top;
- while( --top >= Stack ) {
- p = top->p;
- r = top->r;
- while( r > p + 10 ) {
- seed = seed * 1539415821 + 1;
- i = p + seed % (r - p + 1);
- piv = *i;
- *i = *p;
- *p = piv;
- i = p - 1;
- j = r + 1;
- do {
- do { ++i; } while( GT( **i, *piv ));
- do { --j; } while( LT( **j, *piv ));
- Swap( i, j );
- } while( i < j );
- Swap( i, j ); /* Undo last swap */
- if( i - p < r - j ) {
- top->p = j+1; top->r = r; ++top;
- r = i-1;
- } else {
- top->p = p; top->r = i-1; ++top;
- p = j+1;
- }
- }
- /* Insertion sort small lists */
- for( i = p+1; i <= r; ++i ) {
- piv = *i;
- for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
- *j = *(j-1);
- }
- *j = piv;
- }
- }
- pq->max = pq->size;
- pq->initialized = TRUE;
- __gl_pqHeapInit( pq->heap ); /* always succeeds */
-
-#ifndef NDEBUG
- p = pq->order;
- r = p + pq->size - 1;
- for( i = p; i < r; ++i ) {
- assert( LEQ( **(i+1), **i ));
- }
-#endif
-
- return 1;
-}
-
-/* really __gl_pqSortInsert */
-/* returns LONG_MAX iff out of memory */
-PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
-{
- long curr;
-
- if( pq->initialized ) {
- return __gl_pqHeapInsert( pq->heap, keyNew );
- }
- curr = pq->size;
- if( ++ pq->size >= pq->max ) {
- PQkey *saveKey= pq->keys;
-
- /* If the heap overflows, double its size. */
- pq->max <<= 1;
- pq->keys = (PQHeapKey *)memRealloc( pq->keys,
- (size_t)
- (pq->max * sizeof( pq->keys[0] )));
- if (pq->keys == NULL) {
- pq->keys = saveKey; /* restore ptr to free upon return */
- return LONG_MAX;
- }
- }
- assert(curr != LONG_MAX);
- pq->keys[curr] = keyNew;
-
- /* Negative handles index the sorted array. */
- return -(curr+1);
-}
-
-/* really __gl_pqSortExtractMin */
-PQkey pqExtractMin( PriorityQ *pq )
-{
- PQkey sortMin, heapMin;
-
- if( pq->size == 0 ) {
- return __gl_pqHeapExtractMin( pq->heap );
- }
- sortMin = *(pq->order[pq->size-1]);
- if( ! __gl_pqHeapIsEmpty( pq->heap )) {
- heapMin = __gl_pqHeapMinimum( pq->heap );
- if( LEQ( heapMin, sortMin )) {
- return __gl_pqHeapExtractMin( pq->heap );
- }
- }
- do {
- -- pq->size;
- } while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
- return sortMin;
-}
-
-/* really __gl_pqSortMinimum */
-PQkey pqMinimum( PriorityQ *pq )
-{
- PQkey sortMin, heapMin;
-
- if( pq->size == 0 ) {
- return __gl_pqHeapMinimum( pq->heap );
- }
- sortMin = *(pq->order[pq->size-1]);
- if( ! __gl_pqHeapIsEmpty( pq->heap )) {
- heapMin = __gl_pqHeapMinimum( pq->heap );
- if( LEQ( heapMin, sortMin )) {
- return heapMin;
- }
- }
- return sortMin;
-}
-
-/* really __gl_pqSortIsEmpty */
-int pqIsEmpty( PriorityQ *pq )
-{
- return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
-}
-
-/* really __gl_pqSortDelete */
-void pqDelete( PriorityQ *pq, PQhandle curr )
-{
- if( curr >= 0 ) {
- __gl_pqHeapDelete( pq->heap, curr );
- return;
- }
- curr = -(curr+1);
- assert( curr < pq->max && pq->keys[curr] != NULL );
-
- pq->keys[curr] = NULL;
- while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
- -- pq->size;
- }
-}