Age | Commit message (Collapse) | Author |
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bit larger than before...
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avoiding bug #48 by calling mainloop before any update
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to avoid bug #48
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mainloop before any update to avoid bug #48
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- bug #32 (due to bug #48)
- bug #52
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Repair().
Tkzinc now test whether the tagOrIdOrTransform given to translate is not
the empty string (cf zinc-anim and D Etienne).
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ZnPointPolarToCartesian.
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of the leader in sync when changing the leader position with -labeldx
and -labeldy.
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for small negative jerning of the fileds.
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looking text when scaled/rotated.
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a bit more cleverly in the dependant list.
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tracks or waypoints. The update was dependant on the connection
ordrer between items. This bug induced a bad bounding box
and thus a failure to correctly detect enter/leaves on the
connection.
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La compatibilit� ascendante n'�tait pas compl�tement trait�e
__oldcurrentpart �tait bogu�e
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now. The real fix is not using damage at all on these plateforms. On Nvidia
it is quite safe to use damage though.
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Fixed Destroy prototype.
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option table
Fixed a missing font_tfi initialisation when ATC code conditionally removed
Rearranged the code for destroying a window.
The Damage optimization under GL should now work on all video cards
whether the buffer swapping occurs by copying or by actually swapping.
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is NULL.
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