1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
|
# $Id$
# this simple demo has been developped by P.Lecoanet <lecoanet@cena.fr>
if {![info exists zincDemo]} {
error "This script should be run from the zinc-widget demo."
}
set w .reliefs
catch {destroy $w}
toplevel $w
wm title $w "Zinc Relief Testbed"
wm iconname $w reliefs
set allReliefs {flat raised sunken groove ridge \
roundraised roundsunken roundgroove roundridge \
sunkenrule raisedrule}
set defaultfont [font create -family Helvetica -size 10 -weight bold]
frame $w.buttons
pack $w.buttons -side bottom -fill x -pady 2m
button $w.buttons.dismiss -text Dismiss -command "destroy $w"
button $w.buttons.code -text "See Code" -command "showCode $w"
pack $w.buttons.dismiss $w.buttons.code -side left -expand 1
###########################################
# Text zone
#######################
####################
text $w.text -relief sunken -borderwidth 2 -height 8 -width 50
pack $w.text -expand yes -fill both
$w.text insert end { This demo lets you play with the various relief parameters
on rectangles polygons and arcs. Some reliefs and The smooth relief
capability is only available with openGL.
You can modify the items with your mouse:
Drag-Button 1 for moving Ctrl/Shft-Button 1 for Incr/Decr sides
Drag-Button 2 for zooming Ctrl/Shft-Button 2 for cycling reliefs
Drag-Button 3 for rotating Ctrl/Shft-Button 3 for Incr/Decr border}
###########################################
# Zinc
##########################################
proc deg2Rad {deg} {
return [expr 3.14159 * $deg / 180.0]
}
proc rad2Deg {rad} {
return [expr int(fmod(($rad * 180.0 / 3.14159)+360.0, 360.0))]
}
set bw 4
set width 60
set lightAngle 120
set lightAngleRad [deg2Rad $lightAngle]
set zincSize 500
zinc $w.zinc -width $zincSize -height $zincSize -render 1 -font 10x20 \
-highlightthickness 0 -borderwidth 0 -relief sunken -backcolor lightgray \
-lightangle $lightAngle
pack $w.zinc -expand t -fill both
set topGroup [$w.zinc add group 1]
proc polyPoints { ox oy rad n } {
set step [expr 2 * 3.14159 / $n]
for {set i 0} {$i < $n} {incr i} {
set x [expr $ox + ($rad * cos($i * $step))];
set y [expr $oy + ($rad * sin($i * $step))];
lappend coords $x $y;
}
lappend coords [lindex $coords 0] [lindex $coords 1]
return $coords
}
proc makePoly {x y bw sides color group} {
global w state allReliefs width
set relief 2
set g [$w.zinc add group $group]
$w.zinc translate $g $x $y
$w.zinc add curve $g [polyPoints 0 0 $width $sides] \
-relief [lindex $allReliefs $relief] -linewidth $bw \
-smoothrelief 1 -fillcolor $color -linecolor $color \
-filled t -tags {subject polygon}
$w.zinc add text $g -anchor center \
-text [lindex $allReliefs $relief] -tags {subject relief}
$w.zinc add text $g -anchor center -position {0 16} \
-text $bw -tags {subject bw}
set state($g,sides) $sides
set state($g,relief) $relief
set state($g,bw) $bw
return $g
}
set poly [makePoly 100 100 $bw 8 lightblue $topGroup]
set poly [makePoly [expr 100 + 2*($width + 10)] 100 $bw 8 tan $topGroup]
set poly [makePoly [expr 100 + 4*($width + 10) ] 100 $bw 8 slateblue $topGroup]
proc lightCenter {radius angle} {
return [list [expr $radius * (1 + 0.95*cos($angle))] \
[expr $radius * (1 - 0.95*sin($angle))]]
}
#
# Place the light at lightAngle on the circle
$w.zinc add arc 1 {-5 -5 5 5} -filled 1 -fillcolor yellow \
-tags light -priority 10
eval "$w.zinc translate light [lightCenter [expr $zincSize/2] $lightAngleRad]"
#
# Controls.
#
$w.zinc bind subject <ButtonPress-1> "press motion %x %y"
$w.zinc bind subject <ButtonRelease-1> release
$w.zinc bind subject <ButtonPress-2> "press zoom %x %y"
$w.zinc bind subject <ButtonRelease-2> release
$w.zinc bind subject <ButtonPress-3> "press mouseRotate %x %y"
$w.zinc bind subject <ButtonRelease-3> release
$w.zinc bind polygon <Shift-ButtonPress-1> "incrPolySides 1"
$w.zinc bind polygon <Control-ButtonPress-1> "incrPolySides -1"
$w.zinc bind subject <Shift-ButtonPress-2> "cycleRelief 1"
$w.zinc bind subject <Control-ButtonPress-2> "cycleRelief -1"
$w.zinc bind subject <Shift-ButtonPress-3> "incrBW 1"
$w.zinc bind subject <Control-ButtonPress-3> "incrBW -1"
$w.zinc bind light <ButtonPress-1> "press lightMotion %x %y"
$w.zinc bind light <ButtonRelease-1> release
set curX 0
set curY 0
set curAngle 0
proc press {action x y} {
global w curAngle curX curY
$w.zinc raise [$w.zinc group current]
set curX $x
set curY $y
set curAngle [expr atan2($y, $x)]
bind $w.zinc <Motion> "$action %x %y"
}
proc motion {x y} {
global w curX curY topGroup
foreach {x1 y1 x2 y2} [$w.zinc transform $topGroup \
[list $x $y $curX $curY]] break
$w.zinc translate [$w.zinc group current] [expr $x1 - $x2] [expr $y1 - $y2]
set curX $x
set curY $y
}
proc lightMotion {x y} {
global w zincSize topGroup
set radius [expr $zincSize/2]
if { $x < 0 } {
set x 0
} elseif { $x > $zincSize } {
set x $zincSize
}
set angle [expr acos(double($x-$radius)/$radius)]
if { $y > $radius } {
set angle [expr - $angle]
}
$w.zinc treset light
eval "$w.zinc translate light [lightCenter [expr $zincSize/2] $angle]"
$w.zinc configure -lightangle [rad2Deg $angle]
}
proc zoom {x y} {
global w curX curY
if {$x > $curX} {
set maxX $x
} else {
set maxX $curX
}
if {$y > $curY} {
set maxY $y
} else {
set maxY $curY
}
if {($maxX == 0) || ($maxY == 0)} {
return;
}
set sx [expr 1.0 + (double($x - $curX) / $maxX)]
set sy [expr 1.0 + (double($y - $curY) / $maxY)]
$w.zinc scale current $sx $sx
set curX $x
set curY $y
}
proc mouseRotate {x y} {
global w curAngle
set lAngle [expr atan2($y, $x)]
$w.zinc rotate current [expr $lAngle - $curAngle]
set curAngle $lAngle
}
proc release {} {
global w
bind $w.zinc <Motion> {}
}
proc incrPolySides {incr} {
global w state width
set g [$w.zinc group current]
incr state($g,sides) $incr
if { $state($g,sides) < 3 } {
set state($g,sides) 3
}
set points [polyPoints 0 0 $width $state($g,sides)]
$w.zinc coords $g.polygon $points
}
proc cycleRelief {incr} {
global w state allReliefs
set g [$w.zinc group current]
incr state($g,relief) $incr
if { $state($g,relief) < 0 } {
set state($g,relief) [expr [llength $allReliefs] - 1]
} elseif { $state($g,relief) >= [llength $allReliefs] } {
set state($g,relief) 0
}
set rlf [lindex $allReliefs $state($g,relief)]
$w.zinc itemconfigure $g.polygon -relief $rlf
$w.zinc itemconfigure $g.relief -text $rlf
}
proc incrBW {incr} {
global w state
set g [$w.zinc group current]
incr state($g,bw) $incr
if { $state($g,bw) < 0 } {
set state($g,bw) 0
}
$w.zinc itemconfigure $g.polygon -linewidth $state($g,bw)
$w.zinc itemconfigure $g.bw -text $state($g,bw)
}
|