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author | Théo de la Hogue | 2023-09-26 16:47:21 +0200 |
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committer | Théo de la Hogue | 2023-09-26 16:47:21 +0200 |
commit | 418952f8588457d3e0a07d9d2b9cf3f250470319 (patch) | |
tree | 95c821a58316ed582395d415d1287862b420e40a /docs/user_guide/aruco_markers_pipeline/introduction.md | |
parent | 611ab703f970d0403c73ea67a1b2e70fa4d6da27 (diff) | |
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Updating documentation chapter changes.
Diffstat (limited to 'docs/user_guide/aruco_markers_pipeline/introduction.md')
-rw-r--r-- | docs/user_guide/aruco_markers_pipeline/introduction.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/user_guide/aruco_markers_pipeline/introduction.md b/docs/user_guide/aruco_markers_pipeline/introduction.md index dc3aa4a..ee424f0 100644 --- a/docs/user_guide/aruco_markers_pipeline/introduction.md +++ b/docs/user_guide/aruco_markers_pipeline/introduction.md @@ -19,8 +19,8 @@ To build your own ArUco markers pipeline, you need to know: * [How to describe scene's AOI](aoi_3d_description.md), * [How to load and execute ArUco markers pipeline](configuration_and_execution.md), * [How to estimate scene pose](pose_estimation.md), -* [How to project AOI into camera frame](aoi_3d_projection.md), -* [How to define an AOI as a frame](aoi_frame.md) +* [How to project 3D AOI into camera frame](aoi_3d_projection.md), +* [How to define a 3D AOI as a frame](aoi_3d_frame.md) More advanced features are also explained like: |